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<blockquote data-quote="chubbyloremaster" data-source="post: 5677457" data-attributes="member: 6681181"><p>Recently I got into a really troublesome issue with my gaming group. We played a large variety of indy and mainstream rpgs and it was always I who was the GM and the one who introduced new games. Some projects lasted years , some a couple of sessions, some failed at the first game and finally some didn't even pass the character creation segment.</p><p></p><p> Untill now I enjoyed playing the games I prepared but now players demand from me to designe the story to their liking or there will be no game at all. This demands feature things like: setting the starting power level, choosing the setting, designing their own equipment without me butting in and simmilar.</p><p></p><p> In conclusion I was made to designe a story for Pathfinder set in the Faerun's Dragon Coast about a 15th level party set on ruling the city with a potent guild of assasins.</p><p></p><p> When I asked them why are they doing this, they said it was because this way they will get the most of what they want to have rather than waiting for the occasion to earn it which may never come.</p><p></p><p>Please, give me some advice on how should I aproach them and somehow mend this situation. I don't want to lose this gaming group as this one was my first durring my career as a GM.</p></blockquote><p></p>
[QUOTE="chubbyloremaster, post: 5677457, member: 6681181"] Recently I got into a really troublesome issue with my gaming group. We played a large variety of indy and mainstream rpgs and it was always I who was the GM and the one who introduced new games. Some projects lasted years , some a couple of sessions, some failed at the first game and finally some didn't even pass the character creation segment. Untill now I enjoyed playing the games I prepared but now players demand from me to designe the story to their liking or there will be no game at all. This demands feature things like: setting the starting power level, choosing the setting, designing their own equipment without me butting in and simmilar. In conclusion I was made to designe a story for Pathfinder set in the Faerun's Dragon Coast about a 15th level party set on ruling the city with a potent guild of assasins. When I asked them why are they doing this, they said it was because this way they will get the most of what they want to have rather than waiting for the occasion to earn it which may never come. Please, give me some advice on how should I aproach them and somehow mend this situation. I don't want to lose this gaming group as this one was my first durring my career as a GM. [/QUOTE]
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