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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5677472"><p>I think I need a little more information to give solid advice, but it sounds like your expectations and the players in this game may differ. When I GM I prefer a game without player wishlists, without players determining factors outside their characters (but I honor player freedom and let them do what they please within the setting), etc. However I also tailor my GMing style to the gaming group. </p><p></p><p>I don't know much about your players, but it sounds like they have a clear idea of where they want their characters to begin and end. So I guess if they want to acquire a sword +3 of lifestealing, they would expect you to supply it in game. This is one style of play. But it sounds like you like a more objective setting that doesn't respond to things like this (which is my preference as a player and gm). If you want to continue playing with this group it may be worthwhile to ask them what they want in game. Look for specific things: what matters most to them, role of the GM, role of the player, etc. From there you can decide to either bend your style to match theirs, or look for a new group if their preferences don't suit you. </p><p></p><p>On a sidenote, while I don't like wish-list, optimizing play. I did run a campaign for a group of self-described optimizers a few years ago. At first I was banging my head against a wall trying to get around their style. Once I embraced it and worked to give them the style of game they were looking for, things went much better. Plus I learned how to optimize in order to provide them with challenging encounters.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5677472"] I think I need a little more information to give solid advice, but it sounds like your expectations and the players in this game may differ. When I GM I prefer a game without player wishlists, without players determining factors outside their characters (but I honor player freedom and let them do what they please within the setting), etc. However I also tailor my GMing style to the gaming group. I don't know much about your players, but it sounds like they have a clear idea of where they want their characters to begin and end. So I guess if they want to acquire a sword +3 of lifestealing, they would expect you to supply it in game. This is one style of play. But it sounds like you like a more objective setting that doesn't respond to things like this (which is my preference as a player and gm). If you want to continue playing with this group it may be worthwhile to ask them what they want in game. Look for specific things: what matters most to them, role of the GM, role of the player, etc. From there you can decide to either bend your style to match theirs, or look for a new group if their preferences don't suit you. On a sidenote, while I don't like wish-list, optimizing play. I did run a campaign for a group of self-described optimizers a few years ago. At first I was banging my head against a wall trying to get around their style. Once I embraced it and worked to give them the style of game they were looking for, things went much better. Plus I learned how to optimize in order to provide them with challenging encounters. [/QUOTE]
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