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<blockquote data-quote="Barastrondo" data-source="post: 5677574" data-attributes="member: 3820"><p>The good news is that your players' enthusiasm is a great thing. The not-so-good news is that you have to be enthusiastic to run the game or it's not going to go anywhere exciting. If you look at the game model they've proposed and you feel that it's more daunting than anything else, then you need to let them know that. Yes, if they don't have fun there is no game; the same's true for you, unless someone else volunteers to run it. </p><p></p><p>My question to you is: How much do you like the proposed game model? Would you say you're excited to run 80% of what they propose? 20%? Do you have specific reservations like "I would be happy to run a Pathfinder game, or a game that starts at higher level, but I don't want to run a 15th-level Pathfinder game?" Or just general reservations like "I don't enjoy assassins as protagonists?" It would be easier to give advice if we knew if you liked anything about this proposal, or if you just don't like any of it.</p><p></p><p>My most successful D&D campaigns have been those where I put together a list of game ideas I wanted to run (sometimes quite a long one), let the players express interest in the ones they found most interesting, then put it to a vote. They got to pick from stuff I already knew I had lots of ideas for, and they customized the game greatly. But the important thing was that we played a game I knew I had lots of ideas for. For some DMs, the level of structure they're giving you would inspire a lot of ideas -- if it makes you feel like you have fewer ideas worth exploring, you need to talk with them about that.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5677574, member: 3820"] The good news is that your players' enthusiasm is a great thing. The not-so-good news is that you have to be enthusiastic to run the game or it's not going to go anywhere exciting. If you look at the game model they've proposed and you feel that it's more daunting than anything else, then you need to let them know that. Yes, if they don't have fun there is no game; the same's true for you, unless someone else volunteers to run it. My question to you is: How much do you like the proposed game model? Would you say you're excited to run 80% of what they propose? 20%? Do you have specific reservations like "I would be happy to run a Pathfinder game, or a game that starts at higher level, but I don't want to run a 15th-level Pathfinder game?" Or just general reservations like "I don't enjoy assassins as protagonists?" It would be easier to give advice if we knew if you liked anything about this proposal, or if you just don't like any of it. My most successful D&D campaigns have been those where I put together a list of game ideas I wanted to run (sometimes quite a long one), let the players express interest in the ones they found most interesting, then put it to a vote. They got to pick from stuff I already knew I had lots of ideas for, and they customized the game greatly. But the important thing was that we played a game I knew I had lots of ideas for. For some DMs, the level of structure they're giving you would inspire a lot of ideas -- if it makes you feel like you have fewer ideas worth exploring, you need to talk with them about that. [/QUOTE]
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