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<blockquote data-quote="Zelda Themelin" data-source="post: 5677611" data-attributes="member: 167"><p>That is very detailed wish. I think some "indie rpg:s" have "ruined" them and they now wish to bring player control and themes to D&D. </p><p></p><p>I can feel your pain if you think their theme is un-fun. Then try to find out what you like/don't like. And discuss. Especially if you feel you don't have ideas/rule-ability to run this.</p><p></p><p>If it is control issue just let it rest. Sometimes it's ok for players to choose. At least you get them invested into game. Fun might catch up to you if you just go for it.</p><p></p><p>Personally I feel their demands have bit too much details. Do you have enough ideas for this, maybe you could steal theirs. Why they want exactly this?</p><p></p><p>And it's unlikely they keep coming with ideas all the time sometimes you get to suggest still I believe. But maybe you could suggest someone else tried gm;ing.</p><p></p><p>Their complain "never getting there" is a valid one. Many groups it seems never make it very high levels. They just keep creating new lowbies. It seems to be true with most gaming systems. And dm plots don't always serve player's goals for character either. Some old roleplayers are fine with this. Some, like me, get bored.</p><p></p><p>So around 10 years now we have done player chooses theme and sells it to dm or dm sells his theme to players.</p><p></p><p>Like once I wanted play young man, barbarian, who had total amnesia. Dm wanted system to be 3.0 and world Scarred Lands. </p><p></p><p>Once I wanted to play character that was immortal with some creepy backgroud I left up to dm. He run us Shackled City adventure set In Scarred Lands, Termana. </p><p></p><p>Once I wanted to be captain of spaceship when dm wanted scifi game.</p><p></p><p>Never been a problem but too many details can bind an imagination especially if you wanted something else. And you don't get to choose anything. Get back your right to do suggestions too, you are one of them after all. Point that out to them.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5677611, member: 167"] That is very detailed wish. I think some "indie rpg:s" have "ruined" them and they now wish to bring player control and themes to D&D. I can feel your pain if you think their theme is un-fun. Then try to find out what you like/don't like. And discuss. Especially if you feel you don't have ideas/rule-ability to run this. If it is control issue just let it rest. Sometimes it's ok for players to choose. At least you get them invested into game. Fun might catch up to you if you just go for it. Personally I feel their demands have bit too much details. Do you have enough ideas for this, maybe you could steal theirs. Why they want exactly this? And it's unlikely they keep coming with ideas all the time sometimes you get to suggest still I believe. But maybe you could suggest someone else tried gm;ing. Their complain "never getting there" is a valid one. Many groups it seems never make it very high levels. They just keep creating new lowbies. It seems to be true with most gaming systems. And dm plots don't always serve player's goals for character either. Some old roleplayers are fine with this. Some, like me, get bored. So around 10 years now we have done player chooses theme and sells it to dm or dm sells his theme to players. Like once I wanted play young man, barbarian, who had total amnesia. Dm wanted system to be 3.0 and world Scarred Lands. Once I wanted to play character that was immortal with some creepy backgroud I left up to dm. He run us Shackled City adventure set In Scarred Lands, Termana. Once I wanted to be captain of spaceship when dm wanted scifi game. Never been a problem but too many details can bind an imagination especially if you wanted something else. And you don't get to choose anything. Get back your right to do suggestions too, you are one of them after all. Point that out to them. [/QUOTE]
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