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<blockquote data-quote="chubbyloremaster" data-source="post: 5681461" data-attributes="member: 6681181"><p>To be perfectly correct in starts at 20th level. The PCs can have an item for each equipment section on the body and 5 more. I was very stalwart in at least keeping the artifacts and intelligent items as GM only privelage bur yeah they all have +10 weapons, and armors with as much buffs as you can find there and due to the handyness of the srd my players don't need to rely on my book collection. </p><p></p><p>As I mentioned in my previous post they agreed to scrape the "evil for the sake of evil" idea for a story of my choice (Hurray) which would be your typical high fantasy adventure "Dark forces gather, old enemies prepare to finaly put an end to the heroes....". </p><p></p><p>Personally each of them loved the prologue I gave them.</p><p>There was the drow assassin who has a death sentence from Lolth for killing her newborn son followed up by a dashing escape from the Arach-Trinit</p><p></p><p>The second one is a human bard who acompanied his friend, a powerful priest, on a planar journey of discovery but they were tricked by the Faerie Queen to steal from Mephisto his favoured pitchfork In conclusion not only did the bards action lead to imprisoning of his friend in the Nine hells but also he made a mortal enemy from a powerful devil.</p><p></p><p>The third one and the fourth one are still being formed as I have little information about their background.</p><p></p><p>The problem I now encountered was not the amount of crunch I have to go trough to make the game challenging but that the PCs are concerned that they will be forced to participate in a very lifethreaening adventure. From their point, they just want to enjoy their powers using them on lesser beings which totally misses the point of the setting. In my opinion heroes should be HEROIC 90% of time. I know the dragons and other 20 level beings don't just hop here and there but everything less is, most of the time, childs play.</p><p></p><p>I once ran a campaign where the heroes at one point ,after some serious character drama, wanting to look for some change in their life, traveled to a city on a different continent and played "family". I have nothing against character development but it went on and on. 1 eight hour session , two , tree. At the fourth I started bugging them to get their assess where they are needed and they in return started making excuses on how much they had planned for children, dates, holidays. On the fifth session I stormed their holiday house and killed them all with their families in the mafia style. No last stand. just plain old murdere. It must sound very awful but I don't like when someone just pissess on the story without even flushing.</p></blockquote><p></p>
[QUOTE="chubbyloremaster, post: 5681461, member: 6681181"] To be perfectly correct in starts at 20th level. The PCs can have an item for each equipment section on the body and 5 more. I was very stalwart in at least keeping the artifacts and intelligent items as GM only privelage bur yeah they all have +10 weapons, and armors with as much buffs as you can find there and due to the handyness of the srd my players don't need to rely on my book collection. As I mentioned in my previous post they agreed to scrape the "evil for the sake of evil" idea for a story of my choice (Hurray) which would be your typical high fantasy adventure "Dark forces gather, old enemies prepare to finaly put an end to the heroes....". Personally each of them loved the prologue I gave them. There was the drow assassin who has a death sentence from Lolth for killing her newborn son followed up by a dashing escape from the Arach-Trinit The second one is a human bard who acompanied his friend, a powerful priest, on a planar journey of discovery but they were tricked by the Faerie Queen to steal from Mephisto his favoured pitchfork In conclusion not only did the bards action lead to imprisoning of his friend in the Nine hells but also he made a mortal enemy from a powerful devil. The third one and the fourth one are still being formed as I have little information about their background. The problem I now encountered was not the amount of crunch I have to go trough to make the game challenging but that the PCs are concerned that they will be forced to participate in a very lifethreaening adventure. From their point, they just want to enjoy their powers using them on lesser beings which totally misses the point of the setting. In my opinion heroes should be HEROIC 90% of time. I know the dragons and other 20 level beings don't just hop here and there but everything less is, most of the time, childs play. I once ran a campaign where the heroes at one point ,after some serious character drama, wanting to look for some change in their life, traveled to a city on a different continent and played "family". I have nothing against character development but it went on and on. 1 eight hour session , two , tree. At the fourth I started bugging them to get their assess where they are needed and they in return started making excuses on how much they had planned for children, dates, holidays. On the fifth session I stormed their holiday house and killed them all with their families in the mafia style. No last stand. just plain old murdere. It must sound very awful but I don't like when someone just pissess on the story without even flushing. [/QUOTE]
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