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Story Elements in RPGs...
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<blockquote data-quote="Scribble" data-source="post: 5682096" data-attributes="member: 23977"><p>Ok I'm not entirely sure what this post is about. I was just kind of thinking about stories and how they relate to the story being "told" in an RPG.</p><p></p><p>I know there are different thoughts about this- IE some start with a story for the campaign, and others see the evolving campaign as the story.</p><p></p><p>In other forms of storytelling, we often (always?) have a main character. Even in stories that involve a group, there is often one character that is the "main" character. We're supposed to emphasize with this character, and see how everything else going on effects this main character, and then we see the consequences of his choices. </p><p></p><p>Is this true in D&D? How do people handle it in the face of several players? Do players just have to agree on who is the main character? Does it evolve naturally? Is it ignored completely? If so, does this cheapen the story in any way?</p><p></p><p></p><p>Regarding the choices mentioned above... Often these choices involve some sort of sacrifice. Does the "hero" do what he needs to despite the pain/losses he will suffer?</p><p></p><p>Do we do this kind of thing in D&D and other games? Is this entirely in the hands of Role playing? To me it seems mechanics for this idea would cheapen it, but others might disagree?</p><p></p><p>It seems like it would involve both the players input into what their characters personal ideals and wants are for the DM to play on.</p><p></p><p>Is it something that should be in D&D? Is D&D setup to handle things like this? Are their other games people find that handle these ideas better? If so, why?</p><p></p><p>What are your thoughts overall on the idea of story in gaming?</p><p></p><p>I told you I'm not entirely sure what this thread is about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 5682096, member: 23977"] Ok I'm not entirely sure what this post is about. I was just kind of thinking about stories and how they relate to the story being "told" in an RPG. I know there are different thoughts about this- IE some start with a story for the campaign, and others see the evolving campaign as the story. In other forms of storytelling, we often (always?) have a main character. Even in stories that involve a group, there is often one character that is the "main" character. We're supposed to emphasize with this character, and see how everything else going on effects this main character, and then we see the consequences of his choices. Is this true in D&D? How do people handle it in the face of several players? Do players just have to agree on who is the main character? Does it evolve naturally? Is it ignored completely? If so, does this cheapen the story in any way? Regarding the choices mentioned above... Often these choices involve some sort of sacrifice. Does the "hero" do what he needs to despite the pain/losses he will suffer? Do we do this kind of thing in D&D and other games? Is this entirely in the hands of Role playing? To me it seems mechanics for this idea would cheapen it, but others might disagree? It seems like it would involve both the players input into what their characters personal ideals and wants are for the DM to play on. Is it something that should be in D&D? Is D&D setup to handle things like this? Are their other games people find that handle these ideas better? If so, why? What are your thoughts overall on the idea of story in gaming? I told you I'm not entirely sure what this thread is about. :P [/QUOTE]
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