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<blockquote data-quote="Janx" data-source="post: 5683285" data-attributes="member: 8835"><p>I'll use an example I actually ran, an adaptation of Babylon5 to D&D.</p><p></p><p>I told my players that the campaign would be a naval military campaign from the human perspective. Humans had just recently discovered other islands and other races.</p><p></p><p>So every player had to make a PC that could serve on a human Navy ship as officers, marines, ship's mage, etc.</p><p></p><p>As a GM, this allowed me to do the following:</p><p>get the party moving toward basic D&D missions as an activity</p><p>explore working to get promoted</p><p>explore recieving orders, and disobeying them when it was the right thing to do</p><p>swashbuckling pirate action</p><p>a military court martial</p><p>a live-action interrogation</p><p>underground railroading of innocent fugitives</p><p>war, sacrifice and loss</p><p>honor and pride</p><p></p><p>By choosing the Setting, and the PC starting point, I emphasize the kind of themes we would be exploring without explicitely stating those themes.</p><p></p><p>I was reasonably certain I could get my merry band to the Battle of the Line (and I did). But they could have gone mutiny and that would then be a new theme (pirates!).</p><p></p><p>Had I chosen the setting as "you guys are a bunch of rogues in the same thieves guild" then this big Elf vs. Human navy battle would not have been a crucial theme in the game. let alone if I let the PCs just pick any random classes and races.</p><p></p><p>For the purposes of a campaign, I don't consider that we are going to explore just 1 theme (the Battle of the Line) or even a list. I just know that when I pick a certain starting environment, there's a number of obvious kinds of possible outcomes and stories that can come out of it.</p></blockquote><p></p>
[QUOTE="Janx, post: 5683285, member: 8835"] I'll use an example I actually ran, an adaptation of Babylon5 to D&D. I told my players that the campaign would be a naval military campaign from the human perspective. Humans had just recently discovered other islands and other races. So every player had to make a PC that could serve on a human Navy ship as officers, marines, ship's mage, etc. As a GM, this allowed me to do the following: get the party moving toward basic D&D missions as an activity explore working to get promoted explore recieving orders, and disobeying them when it was the right thing to do swashbuckling pirate action a military court martial a live-action interrogation underground railroading of innocent fugitives war, sacrifice and loss honor and pride By choosing the Setting, and the PC starting point, I emphasize the kind of themes we would be exploring without explicitely stating those themes. I was reasonably certain I could get my merry band to the Battle of the Line (and I did). But they could have gone mutiny and that would then be a new theme (pirates!). Had I chosen the setting as "you guys are a bunch of rogues in the same thieves guild" then this big Elf vs. Human navy battle would not have been a crucial theme in the game. let alone if I let the PCs just pick any random classes and races. For the purposes of a campaign, I don't consider that we are going to explore just 1 theme (the Battle of the Line) or even a list. I just know that when I pick a certain starting environment, there's a number of obvious kinds of possible outcomes and stories that can come out of it. [/QUOTE]
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