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<blockquote data-quote="Dannyalcatraz" data-source="post: 5683347" data-attributes="member: 19675"><p>Most of the campaigns I've been in the past decade or so have had a PC whose background formed a major portion of the campaign's plot structure (at least for a major story arc within the campaign), but the PC in question didn't really seem to be the focus...at least, not to the point where other PCs were eclipsed.</p><p></p><p>Instead, that PC & background were like a catalyst to get things going, but each and every PC in the party became crucial to the story in some way, shape or form.</p><p></p><p>For instance, in our 3.5Ed game (currently on hiatus), one player's PC was thought to be the "Chosen One" of an evil cult. Well, they found this to be wrong as, along the way, other PCs in the party poked (BIG) holes in the prophesy...even though the "Chosen One" kept seeming to conform to it. It didn't hurt that another "Chosen One" from a good-aligned faith was in the party as well. Essentially, the evil oracle was dead wrong...then dead. Since then, the game's focus has shifted elsewhere. The "Chosen One" and his actions are no longer full of import.</p><p></p><p>Our current 4Ed campaign features a Dwarven PC whose family honor is somewhat in disarray due to the actions of his bro, and he's charged with redeeming that honor. Its a major plot point. But the party's makeup as a whole makes it interesting- <em>my</em> Dwarf's Clan isn't exactly held in high favor (we deal in unsavory knowledge as a mission), and we're surrounded by a bunch of humans & pointy-eared tree-huggers. And the thing is, its clear that the situation could not be resolved merely by him alone or by those like him: his "outsider" allies must act to save his insular Dwarven family and their honor. Maybe more. Its kind of like the "Whorf's Family Honor" story arc from Next Gen...except with Whorf getting his ass kicked more often than not.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5683347, member: 19675"] Most of the campaigns I've been in the past decade or so have had a PC whose background formed a major portion of the campaign's plot structure (at least for a major story arc within the campaign), but the PC in question didn't really seem to be the focus...at least, not to the point where other PCs were eclipsed. Instead, that PC & background were like a catalyst to get things going, but each and every PC in the party became crucial to the story in some way, shape or form. For instance, in our 3.5Ed game (currently on hiatus), one player's PC was thought to be the "Chosen One" of an evil cult. Well, they found this to be wrong as, along the way, other PCs in the party poked (BIG) holes in the prophesy...even though the "Chosen One" kept seeming to conform to it. It didn't hurt that another "Chosen One" from a good-aligned faith was in the party as well. Essentially, the evil oracle was dead wrong...then dead. Since then, the game's focus has shifted elsewhere. The "Chosen One" and his actions are no longer full of import. Our current 4Ed campaign features a Dwarven PC whose family honor is somewhat in disarray due to the actions of his bro, and he's charged with redeeming that honor. Its a major plot point. But the party's makeup as a whole makes it interesting- [I]my[/I] Dwarf's Clan isn't exactly held in high favor (we deal in unsavory knowledge as a mission), and we're surrounded by a bunch of humans & pointy-eared tree-huggers. And the thing is, its clear that the situation could not be resolved merely by him alone or by those like him: his "outsider" allies must act to save his insular Dwarven family and their honor. Maybe more. Its kind of like the "Whorf's Family Honor" story arc from Next Gen...except with Whorf getting his ass kicked more often than not. [/QUOTE]
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