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<blockquote data-quote="Scribble" data-source="post: 5683829" data-attributes="member: 23977"><p>I should have made it clearer from the beginning I was using theme in the literary sense. I mentioned it to Shaman, but I can see how it was easily lost, so the fault is mine.</p><p></p><p></p><p></p><p>I can accept that as an opinion, but I guess I'm more interested in discussing the ramifications of literary theme as a major component in RPG campaigns, similar to how plot seems to be a major component in a lot of games.</p><p></p><p></p><p></p><p>In the way I'm envisioning it would be a combination of setting/plot and character builds and backgrounds. </p><p></p><p>The theme would be an overall concept with the characters being different takes on it possibly? What would interest me (I think) is what happens when the different takes emerge and conflict.</p><p></p><p></p><p>As I see it now people make backgrounds and motivations/personalities that interest them, and every so often one or two react with each other, and it bolsters role playing.</p><p></p><p>I'm wondering if a strong theme from the start would allow people to "latch onto" something, and build these interactions better.</p><p></p><p>For instance if one of your character traits is, "I believe in the strong bond of friendship" but no one else has any real view on this... Ok, it's a trait you can work with, but what happens if someone else in the group feels "brotherhood is overrated, every man for himself?" </p><p></p><p>Now we have conflict, and conflict leads to good stories. (And I would also say good role playing.)</p></blockquote><p></p>
[QUOTE="Scribble, post: 5683829, member: 23977"] I should have made it clearer from the beginning I was using theme in the literary sense. I mentioned it to Shaman, but I can see how it was easily lost, so the fault is mine. I can accept that as an opinion, but I guess I'm more interested in discussing the ramifications of literary theme as a major component in RPG campaigns, similar to how plot seems to be a major component in a lot of games. In the way I'm envisioning it would be a combination of setting/plot and character builds and backgrounds. The theme would be an overall concept with the characters being different takes on it possibly? What would interest me (I think) is what happens when the different takes emerge and conflict. As I see it now people make backgrounds and motivations/personalities that interest them, and every so often one or two react with each other, and it bolsters role playing. I'm wondering if a strong theme from the start would allow people to "latch onto" something, and build these interactions better. For instance if one of your character traits is, "I believe in the strong bond of friendship" but no one else has any real view on this... Ok, it's a trait you can work with, but what happens if someone else in the group feels "brotherhood is overrated, every man for himself?" Now we have conflict, and conflict leads to good stories. (And I would also say good role playing.) [/QUOTE]
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