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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="Bill Zebub" data-source="post: 9877734" data-attributes="member: 7031982"><p>Update: we used a bunch of the random generators in Shadowdark. We have:</p><ol> <li data-xf-list-type="ol">A pit trap that is triggered by closing a door, that somehow blinds its victims</li> <li data-xf-list-type="ol">A tar pit with toxic mold and disconcerting sounds</li> <li data-xf-list-type="ol">Somebody who tried to plant an object on "you" (the protagonist)</li> <li data-xf-list-type="ol">A quest to escort "the killer" in (to? from?) the sorcerer's tower</li> <li data-xf-list-type="ol">A location called The Temple of the Dead King</li> <li data-xf-list-type="ol">A rumor that there is a Druid who would bless a sword that was used to kill a werewolf. (We debated whether this meant he would bless it <em>in order</em> to kill a werewolf, or would bless it <em>after</em> it had killed a werewolf.)</li> <li data-xf-list-type="ol">A wealthy, elderly, chaotic goblin named "Sticks" Razinian who apologizes a lot, is a retired crawler, and somehow is also a beggar.</li> <li data-xf-list-type="ol">A wizard's tower in the university district</li> <li data-xf-list-type="ol">A wealthy tavern in the same district called "The Demon's Wheel" where they serve griffon eggs and aged royal wine, and that is known for it's drinking games (which makes sense, being in the university district)</li> </ol><p>We're starting to put these pieces together into a narrative. "The Killer" is a werewolf, currently in human form, terrified of turning again, so hiding from the moon in the old temple, which everybody knows is rife with dangerous traps. The protagonist received a note to meet Sticks at the Demon's Wheel, where he's going to try to pay him to fetch the werewolf and escort him to the wizard's tower nearby, where the wizard might be able to help him. But Sticks isn't really trying to help the werewolf, he has some other (as yet undetermined plan) which is why he slips something into the hero's pouch...</p><p></p><p>And that's as far as we've gotten.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9877734, member: 7031982"] Update: we used a bunch of the random generators in Shadowdark. We have: [LIST=1] [*]A pit trap that is triggered by closing a door, that somehow blinds its victims [*]A tar pit with toxic mold and disconcerting sounds [*]Somebody who tried to plant an object on "you" (the protagonist) [*]A quest to escort "the killer" in (to? from?) the sorcerer's tower [*]A location called The Temple of the Dead King [*]A rumor that there is a Druid who would bless a sword that was used to kill a werewolf. (We debated whether this meant he would bless it [I]in order[/I] to kill a werewolf, or would bless it [I]after[/I] it had killed a werewolf.) [*]A wealthy, elderly, chaotic goblin named "Sticks" Razinian who apologizes a lot, is a retired crawler, and somehow is also a beggar. [*]A wizard's tower in the university district [*]A wealthy tavern in the same district called "The Demon's Wheel" where they serve griffon eggs and aged royal wine, and that is known for it's drinking games (which makes sense, being in the university district) [/LIST] We're starting to put these pieces together into a narrative. "The Killer" is a werewolf, currently in human form, terrified of turning again, so hiding from the moon in the old temple, which everybody knows is rife with dangerous traps. The protagonist received a note to meet Sticks at the Demon's Wheel, where he's going to try to pay him to fetch the werewolf and escort him to the wizard's tower nearby, where the wizard might be able to help him. But Sticks isn't really trying to help the werewolf, he has some other (as yet undetermined plan) which is why he slips something into the hero's pouch... And that's as far as we've gotten. [/QUOTE]
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