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Story Hour feedback
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<blockquote data-quote="Duncan Haldane" data-source="post: 353055" data-attributes="member: 514"><p><strong>Re: Re: Re: Story Hour feedback</strong></p><p></p><p></p><p></p><p>I've been thinking about something like this as well. I want people to be able to view the characters as they were designed at that point in the campaign, and I want to hyperlink to various details (eg, who this group is, where that location is, etc). </p><p></p><p>So, my current plan is to post in the story hour, with a link to a website I can post files on. Character files (in HTML), and hyperlinks would be linked to that page, while the storyhour would contain the campaign story.</p><p></p><p>How does that idea sound?</p><p></p><p>Also, I was wondering - how do you story hour authors keep notes during a session? I just started my new campaign, and I made up a little combat tracking sheet, and asked one of the players to make notes in that. Then I asked the other players to keep track of different things - eg, names I make up on the spot, quotable quotes, base notes for the game.</p><p></p><p>I do this hoping to give them all some extra reason to focus on the game, and also to help me build notes for the story hour and the players.</p><p></p><p>And finally, I'm trying something with this campaign that is new for me. Before each session I'm trying to write about a page of world information that is pertinent to the upcoming session and the past session. Reading this out means that the session is starting. It provides a focal point, and the players should come to know that this means end of Out-of-character comments, down to serious roleplaying. It also gives me more to fill out the SH with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> So what do you people think of that idea?</p><p></p><p>Now I've just got to come up with a name for the campaign.</p><p></p><p>Duncan</p></blockquote><p></p>
[QUOTE="Duncan Haldane, post: 353055, member: 514"] [b]Re: Re: Re: Story Hour feedback[/b] I've been thinking about something like this as well. I want people to be able to view the characters as they were designed at that point in the campaign, and I want to hyperlink to various details (eg, who this group is, where that location is, etc). So, my current plan is to post in the story hour, with a link to a website I can post files on. Character files (in HTML), and hyperlinks would be linked to that page, while the storyhour would contain the campaign story. How does that idea sound? Also, I was wondering - how do you story hour authors keep notes during a session? I just started my new campaign, and I made up a little combat tracking sheet, and asked one of the players to make notes in that. Then I asked the other players to keep track of different things - eg, names I make up on the spot, quotable quotes, base notes for the game. I do this hoping to give them all some extra reason to focus on the game, and also to help me build notes for the story hour and the players. And finally, I'm trying something with this campaign that is new for me. Before each session I'm trying to write about a page of world information that is pertinent to the upcoming session and the past session. Reading this out means that the session is starting. It provides a focal point, and the players should come to know that this means end of Out-of-character comments, down to serious roleplaying. It also gives me more to fill out the SH with :-) So what do you people think of that idea? Now I've just got to come up with a name for the campaign. Duncan [/QUOTE]
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