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*TTRPGs General
[Story Hour] How do you narrate combats?
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<blockquote data-quote="barsoomcore" data-source="post: 1822283" data-attributes="member: 812"><p>I just make up whatever sounds good, more or less following the best moments from the actual combat (if I remember any at all). Here's a sample from the BBEG battle in my Stewardesses story hour:</p><p></p><p><em>Tong Shan leapt for the rungs of the ladder and raced upwards. Two crossbow bolts came rocketing down at her, one creasing her shoulder, but she disappeared through the hole at the top. Ming-Wa growled and ran to follow.</em></p><p><em></em></p><p><em>Shan popped up like an energetic child's toy, sweeping out her big sword with a ripple of confident laughter. She found herself facing at least a dozen uncertain fellows in rag-tag armour with swords and clubs of dubious quality. Behind them, glowering with reptilian menace, coiled Maliss.</em></p><p><em></em></p><p><em>Shan waved.</em></p><p><em></em></p><p><em>"Hi. Hope you didn't lose my axes, you slimy little worm."</em></p><p><em></em></p><p><em>Maliss hissed.</em></p><p><em></em></p><p><em>Outnumbered by more than ten to one, Shan charged.</em></p><p><em></em></p><p><em>She veered right and plowed into one end of the half-circle her enemies had formed around her. Sword flailing, she roared, shoulder-checked, spun, kicked and head-butted incautious opponents, sending them staggering backwards into each other, lopping off limbs and heads as the opportunities presented themselves. Her constant, ferocious pressure kept them from surrounding her and she left a trail of bleeding, thrashing, screaming bodies in her wake.</em></p><p><em></em></p><p><em>Ming-Wa clambered up the ladder and emerged at the top just in time to see Shan drive her opponents back just a little too vigorously. For a second she was alone, with no enemies nearby, and Maliss released an arrow at her.</em></p><p><em></em></p><p><em>Shan staggered back from the impact and fell to her knees with a scream of agony that tore at Ming-Wa's ears. Her sword clattered forgotten on the planks.</em></p><p></p><p>Obviously I've kind of thrown out the round-by-round structure, here. But my story hours tend to be pretty free of game mechanics anyway.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1822283, member: 812"] I just make up whatever sounds good, more or less following the best moments from the actual combat (if I remember any at all). Here's a sample from the BBEG battle in my Stewardesses story hour: [i]Tong Shan leapt for the rungs of the ladder and raced upwards. Two crossbow bolts came rocketing down at her, one creasing her shoulder, but she disappeared through the hole at the top. Ming-Wa growled and ran to follow. Shan popped up like an energetic child's toy, sweeping out her big sword with a ripple of confident laughter. She found herself facing at least a dozen uncertain fellows in rag-tag armour with swords and clubs of dubious quality. Behind them, glowering with reptilian menace, coiled Maliss. Shan waved. "Hi. Hope you didn't lose my axes, you slimy little worm." Maliss hissed. Outnumbered by more than ten to one, Shan charged. She veered right and plowed into one end of the half-circle her enemies had formed around her. Sword flailing, she roared, shoulder-checked, spun, kicked and head-butted incautious opponents, sending them staggering backwards into each other, lopping off limbs and heads as the opportunities presented themselves. Her constant, ferocious pressure kept them from surrounding her and she left a trail of bleeding, thrashing, screaming bodies in her wake. Ming-Wa clambered up the ladder and emerged at the top just in time to see Shan drive her opponents back just a little too vigorously. For a second she was alone, with no enemies nearby, and Maliss released an arrow at her. Shan staggered back from the impact and fell to her knees with a scream of agony that tore at Ming-Wa's ears. Her sword clattered forgotten on the planks.[/i] Obviously I've kind of thrown out the round-by-round structure, here. But my story hours tend to be pretty free of game mechanics anyway. [/QUOTE]
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[Story Hour] How do you narrate combats?
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