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<blockquote data-quote="megamania" data-source="post: 1945814" data-attributes="member: 9255"><p>STRIKEFORCE: MORITURI</p><p></p><p>I once sat down and thought about how different "my" Forgotten Realms was compared to "John's". Then how different it was from the published books to stories I have read here on En World. And I began to think.....</p><p></p><p>I had always wanted to try an Epic level story but never had the core idea. What could happen to bring Epic level heroes together for a campaign. </p><p></p><p>I also thought alot about how different game worlds were different and why.</p><p></p><p>Then on one boring afternoon at work it came to me.....</p><p></p><p>STRIKEFORCE: MORITURI</p><p></p><p>The idea of this Storyhour (Which I DM and roll/role play also) is simple-</p><p></p><p>What if there were alternate timelines and histories? The published work was the core line and how we as players and DMs created "branches" from this creating alternate realities.</p><p></p><p>Yes I know- it's been done before in movies, TV and books ...but in DnD?</p><p></p><p>Now what if I created a threat that wanted to destroy these branches (thus all of our stories and games?). What could be done to stop this?</p><p></p><p>Enter Strikeforce: Morituri. The arch-goddess of realities (Infiniti) has chosen several special protectors of the multiverse to stop this force from gaining power. How will an arch-god gain power? Through arifacts he/it created. These artifacts were caste throughout the multiverses to stop his resurrection from ever happening. But he has his own strikeforce.</p><p></p><p>The Heroes-</p><p></p><p>The Captain</p><p>Think <span style="color: Navy">Captain America </span> (oh yeah- mixed types of games also) He died at the end of WWII when The Red Man (now the Red Lich) discovers magic. He is resurrected and made the team leader. He is 20th level fighter.</p><p></p><p>Storm Weilder</p><p>A sorcerer from <span style="color: Navy">Kalamar</span> whom specializes in weather. She loves life and all it's about. Recently she was made into a Corpse Creature and now loathes her exsistance. She is a 18th level sorcerer with +1 for Corpse Creature</p><p></p><p>Vander Stormbringer</p><p>A psychic warrior / fighter from the world of <span style="color: Navy">Darksun</span> just as the Cleansing Wars began. He has lived a rough and morbid life. He may be the unluckiest man alive. He has been a devil's plaything, lived on Acheron and traveled to many worlds he dosen't know or understand. He lives by two things- his psionic armor and his psionic Falchion. Look out when he says "I defy you." Body parts tend to go flying. He is a 9th level Psychic Warrior and 9th level Fighter.</p><p></p><p>Christina</p><p>Where to begin....? 18th level cleric of Infiniti. She originates from <span style="color: Navy">Ravenloft</span>. She had a powerful curse placed on her. Her mother is too suffer or die horribly before her. Sounds bad right. Now think about the fact she travels the multiverse. Her "true" mother died and became a ghost that travels with her. Another time within Ravenloft, she found her mother's essence forced into a powerful Mace. Another time her mother turned out to be a cat familiar from a very powerful mage. So she has three "mothers" that travel with her. Currently she has become romantically (and then some) involved with another party member-</p><p></p><p>Megamania</p><p>Born 1969 in a small town in <span style="color: Navy">Vermont</span> ....</p><p>He has a strange origin also. He has incredible reflexes and a destiny. He was to kill the antichrist. He became a US spy and troubleshooter then began to have horrid dreams. Eventually he learned the dreams were true and tried to convince the government to "remove" a dictator. Didn't happen. He tried on his own and failed. He was dishonorably discharged and placed in military prison. Escaped and tried again. Died this time.</p><p>He is now a 10th level rogue. He doesn't believe in magic, dragons or elves. He is sarcastic and at times mean hearted. Anything to cover his fear. He has also discovered something new- he has Spellfire. 10 levels of it. He is still trying to learn how to use it and needs to quickly as he is running out of ammo for his energy gun. Once a ladies man, he is having a hard time dealing with his deep emotions and feelings he has for Christina.</p><p></p><p>Sasha</p><p>Newest team member. Still largely a mystery. She seems to be highly clairvoyant. She seems to know a lot of everything but won't discuss it with anyone. She is the teams only none human. By birth, she is an <span style="color: Navy">Oathbound</span> Aurad. She is a cleric of Infiniti/mage and Theuromage with a total of 18 levels.</p><p></p><p>Villians include Peter David's future Imperfect evil Hulk, Red Lich, Vandal Boc and Jarella (a psionic assassin doppleganger)</p><p></p><p>Favorite moments include Megamania's introduction to elves and his strange healing magic of- CPR, Vander vs The Jaws of Sorrow (Jaws but much, much, much worse) and this one-</p><p></p><p>Here the team is near the worst defeat they have ever had. Vander is dead (he'll be back but in 3.5 format), Christina is missing (found within the lair of a possessing Horned Devil) but the good news is rating are high. They are currently within a large "Running man / X-Crawl" game televised throughout the planes.</p><p></p><p>As mentioned before with The Creation Schema, I use numbered Segments to track stories, plots, characters and etc... which helps readers also know where they left off.</p><p></p><p>Now- for the Admantine Golem</p><p></p><p>STRIKEFORCE: MORITURI</p><p>SEGMENT 069</p><p>“Adamantine Might”</p><p></p><p>The Golem only shudders a bit as the three blasts from Megamania’s energy gun strikes it. Jean unleashes a large lightning bolt, which strikes but crackles around the Golem. It is immune to her lightning! The captain unleashes his artifact. It strikes true in the massive chest of the Adamantine Golem. As the Golem looks down to see what has struck it the shield whirls away and strikes it again on the arm. The Golem, now aware of it’s attacker, tries to swat away the insect. Though it misses, the shield swoops but only skips off two more times before returning magically to the Captain’s outstretched hand. Fae and Celion take cover. They know this is beyond their abilities.</p><p></p><p>The huge construct turns its attention to the Captain whom it goes to kick. The Captain moves away keeping the golem at range.</p><p></p><p>Megamania fires away again hoping against hope against what to his mind is a giant well-armored robot. The shots all strike its knee and discolor the armor there. If it hurt it, it doesn’t show. Jean tries a new trick- she calls up the icy air and moisture from high in the sky and calls it to strike the Golem. Thick ice develops on its back and arms. The arm holding the limp minotaur becomes frozen to its side. The Captain unleashes his shield again hoping for the power of truth and justice to guide his aim. The shield flies true but strikes ice as it forms (rolled a natural one) and becomes incased in the ice. The magic of the shield causes it to move to break through the ice storm before returning to the Captain. The elves ponder what to do. Fae knows better but pulls out his bow and arrows. Celion prepares healing spells feeling these will be in great need soon.</p><p></p><p>The Golem reaches the Captain and steps on him. He uses his shield to brace himself but finds the great weight forces him and shield into the ground. The Captain can feel an arm snap and several ribs go as the shield is used against him. The Golem takes another step then turns to locate the other subject that shot it several times. Its limited intelligence knows these gnats want what it guards and it will not relinquish it to them.</p><p></p><p>Megamania notes the shadow that over takes him and he runs for it. It is not a wild run without reason. He hopes to lead it to soft ground and slow it down. Jean concentrates once more. She is going to strike the golem with the fury of nature. She tries to maximize the energies involved as best as she can. Her now undead hands flak and crack as she rapidly twists and wriggles them in the arcane patterns needed. Though the words are correct, the sweet innocent sound is replaced by a dry voice of an undead thinking zombie. Ice and wind form around the head of the golem. A mini but powerful blizzard has magically started. Hail the size of large fruit pummels at it and ice several inches thick form. The minotaur is now frozen to its hand. Jarella, the shapechanger begins to awake as the fierce and unnatural cold creeps to her.</p><p></p><p>The elves wait for the Golem to take a few large steps away from the fallen Captain. Fae puts down his bow and arrows to pull the shield literally out of the captain. The shield speaks to him. The Lawful Good essence of it speaks to the Paladin. This human has no idea what he holds thinks the elf as he considers using and keeping the artifact. Celion is quick to remove pieces of the scale armor from his ravaged and crushed body. She directs her most powerful healing powers into him hoping to seal up his torn open stomach. She fears the worse as the Captain shudders and twitches. His body has taken a lot of damage and it is going into shock.</p><p></p><p>Megamania leaps and tumbles over pieces of broken wall and column trying to lead the golem to a patch of very wet ground. Several Orcs are there, all wet and bloodied. They are angry and have just only crawled out of the underground river. The leader sees Megamania running with his head turned over his shoulder. An easy target. Then the wall bursts and the 30 foot tall Adamantine Golem appears. Now becoming tired, Jean tries more ice as she substitutes electricity for cold and castes that at the golem. The golem is immune to the direct damage but it is carrying tons of ice and snow now on its massive back and shoulders. It is not slowing down yet but its steps are shattering the stone walk it walks on. The Orcs scatter and become airborne as the golem steps onto one end of a column they had climbed onto. Like a great catapult, the three surviving orcs find themselves airborne and land past the others in a wet and messy thud. Fae can only give a quick curse of satisfaction seeing their dead bodies. </p><p></p><p>Celion tries more healing magic. The Captain has stopped shaking but is still very pale. Then Fae hears something. He hears a great and powerful voice in his mind. His eyes go wide and kneels beside the Captain. Celion, now too tired to stop him, leans back. With a look of rapture and tears , he goes to Lay on Hands. The shield glows and somehow channels positive energy to him then to the Captain. Bones reform and torn organs nit and pump. The adrenaline pumps fast and furious as the Captain’s own eyes open up wide. The Rapture now spreads to him. The armor itself begins to rethread and reattach. The power of the gods are being channeled!</p><p></p><p>Jarella looks from the safe distance of a broken building. She admires the efforts of the heroes. Vander is dead. Jean is a mockery of her beautiful body. The Captain is nearly dead put is healing through sheer will. What is their reward? She will be paid a kingdom’s ransom. They fight now …out of caring and fellowship. She puts her head down in disgrace and dishonor then pushes the button to return to her employer with the prize. The great staff.</p><p></p><p>It is not until the golem has sunken to its thighs that it computes its situation and how the blue humanoid has escaped with the prize it was to protect. As close to anger as an unfeeling construct can feel, it tries to tear through the soft mud. All it does is free space for water, which causes it to sink further. The tons of ice begin to push it down deeper and the water freed up by melting makes the ground softer. It is trapped …but not destoried.</p><p></p><p>The heroes meet in a semi-circle. Megamania goes to retrieve something that has fallen. The flag of victory. He brings it to the two elves and thanks them for saving the Captain. Fae looks at the shield then at the Captain. “I am honored to meet you.”</p><p></p><p>The Captain replies likewise and takes the outstretched shield. It feels good to hold the shield.</p><p></p><p>“How do we leave?” asks Jean. “Christina is gone. She had the ability to planeshift.”</p><p></p><p>“Vander”</p><p></p><p>“What was that Jim?” asks Jean.</p><p></p><p>“Vander had a gem that was encoded for returning to home. He should still have it on him.”</p><p></p><p>After a few moments of searching the body, they find a gem they do not know. “How do we activate it?” asks Jim.</p><p></p><p>“Think of home. It is psionic afterall.” Answers the Captain. A new glint of hope in his eye.</p><p></p><p>The surviving members of the Champions of Infiniti think of home and slowly phase out of view. The two elves are left alone as the winners of The World Below.</p><p></p><p>“The Captain is a good man.” Sighs Fae. “He carries a means of touching the gods directly. I ..I..I heard the voice of Corellon Larethian. He said I would do the …right thing.”</p><p></p><p>“and you did.” Replys Celion. “and you did.”</p></blockquote><p></p>
[QUOTE="megamania, post: 1945814, member: 9255"] STRIKEFORCE: MORITURI I once sat down and thought about how different "my" Forgotten Realms was compared to "John's". Then how different it was from the published books to stories I have read here on En World. And I began to think..... I had always wanted to try an Epic level story but never had the core idea. What could happen to bring Epic level heroes together for a campaign. I also thought alot about how different game worlds were different and why. Then on one boring afternoon at work it came to me..... STRIKEFORCE: MORITURI The idea of this Storyhour (Which I DM and roll/role play also) is simple- What if there were alternate timelines and histories? The published work was the core line and how we as players and DMs created "branches" from this creating alternate realities. Yes I know- it's been done before in movies, TV and books ...but in DnD? Now what if I created a threat that wanted to destroy these branches (thus all of our stories and games?). What could be done to stop this? Enter Strikeforce: Morituri. The arch-goddess of realities (Infiniti) has chosen several special protectors of the multiverse to stop this force from gaining power. How will an arch-god gain power? Through arifacts he/it created. These artifacts were caste throughout the multiverses to stop his resurrection from ever happening. But he has his own strikeforce. The Heroes- The Captain Think [COLOR=Navy]Captain America [/COLOR] (oh yeah- mixed types of games also) He died at the end of WWII when The Red Man (now the Red Lich) discovers magic. He is resurrected and made the team leader. He is 20th level fighter. Storm Weilder A sorcerer from [COLOR=Navy]Kalamar[/COLOR] whom specializes in weather. She loves life and all it's about. Recently she was made into a Corpse Creature and now loathes her exsistance. She is a 18th level sorcerer with +1 for Corpse Creature Vander Stormbringer A psychic warrior / fighter from the world of [COLOR=Navy]Darksun[/COLOR] just as the Cleansing Wars began. He has lived a rough and morbid life. He may be the unluckiest man alive. He has been a devil's plaything, lived on Acheron and traveled to many worlds he dosen't know or understand. He lives by two things- his psionic armor and his psionic Falchion. Look out when he says "I defy you." Body parts tend to go flying. He is a 9th level Psychic Warrior and 9th level Fighter. Christina Where to begin....? 18th level cleric of Infiniti. She originates from [COLOR=Navy]Ravenloft[/COLOR]. She had a powerful curse placed on her. Her mother is too suffer or die horribly before her. Sounds bad right. Now think about the fact she travels the multiverse. Her "true" mother died and became a ghost that travels with her. Another time within Ravenloft, she found her mother's essence forced into a powerful Mace. Another time her mother turned out to be a cat familiar from a very powerful mage. So she has three "mothers" that travel with her. Currently she has become romantically (and then some) involved with another party member- Megamania Born 1969 in a small town in [COLOR=Navy]Vermont[/COLOR] .... He has a strange origin also. He has incredible reflexes and a destiny. He was to kill the antichrist. He became a US spy and troubleshooter then began to have horrid dreams. Eventually he learned the dreams were true and tried to convince the government to "remove" a dictator. Didn't happen. He tried on his own and failed. He was dishonorably discharged and placed in military prison. Escaped and tried again. Died this time. He is now a 10th level rogue. He doesn't believe in magic, dragons or elves. He is sarcastic and at times mean hearted. Anything to cover his fear. He has also discovered something new- he has Spellfire. 10 levels of it. He is still trying to learn how to use it and needs to quickly as he is running out of ammo for his energy gun. Once a ladies man, he is having a hard time dealing with his deep emotions and feelings he has for Christina. Sasha Newest team member. Still largely a mystery. She seems to be highly clairvoyant. She seems to know a lot of everything but won't discuss it with anyone. She is the teams only none human. By birth, she is an [COLOR=Navy]Oathbound[/COLOR] Aurad. She is a cleric of Infiniti/mage and Theuromage with a total of 18 levels. Villians include Peter David's future Imperfect evil Hulk, Red Lich, Vandal Boc and Jarella (a psionic assassin doppleganger) Favorite moments include Megamania's introduction to elves and his strange healing magic of- CPR, Vander vs The Jaws of Sorrow (Jaws but much, much, much worse) and this one- Here the team is near the worst defeat they have ever had. Vander is dead (he'll be back but in 3.5 format), Christina is missing (found within the lair of a possessing Horned Devil) but the good news is rating are high. They are currently within a large "Running man / X-Crawl" game televised throughout the planes. As mentioned before with The Creation Schema, I use numbered Segments to track stories, plots, characters and etc... which helps readers also know where they left off. Now- for the Admantine Golem STRIKEFORCE: MORITURI SEGMENT 069 “Adamantine Might” The Golem only shudders a bit as the three blasts from Megamania’s energy gun strikes it. Jean unleashes a large lightning bolt, which strikes but crackles around the Golem. It is immune to her lightning! The captain unleashes his artifact. It strikes true in the massive chest of the Adamantine Golem. As the Golem looks down to see what has struck it the shield whirls away and strikes it again on the arm. The Golem, now aware of it’s attacker, tries to swat away the insect. Though it misses, the shield swoops but only skips off two more times before returning magically to the Captain’s outstretched hand. Fae and Celion take cover. They know this is beyond their abilities. The huge construct turns its attention to the Captain whom it goes to kick. The Captain moves away keeping the golem at range. Megamania fires away again hoping against hope against what to his mind is a giant well-armored robot. The shots all strike its knee and discolor the armor there. If it hurt it, it doesn’t show. Jean tries a new trick- she calls up the icy air and moisture from high in the sky and calls it to strike the Golem. Thick ice develops on its back and arms. The arm holding the limp minotaur becomes frozen to its side. The Captain unleashes his shield again hoping for the power of truth and justice to guide his aim. The shield flies true but strikes ice as it forms (rolled a natural one) and becomes incased in the ice. The magic of the shield causes it to move to break through the ice storm before returning to the Captain. The elves ponder what to do. Fae knows better but pulls out his bow and arrows. Celion prepares healing spells feeling these will be in great need soon. The Golem reaches the Captain and steps on him. He uses his shield to brace himself but finds the great weight forces him and shield into the ground. The Captain can feel an arm snap and several ribs go as the shield is used against him. The Golem takes another step then turns to locate the other subject that shot it several times. Its limited intelligence knows these gnats want what it guards and it will not relinquish it to them. Megamania notes the shadow that over takes him and he runs for it. It is not a wild run without reason. He hopes to lead it to soft ground and slow it down. Jean concentrates once more. She is going to strike the golem with the fury of nature. She tries to maximize the energies involved as best as she can. Her now undead hands flak and crack as she rapidly twists and wriggles them in the arcane patterns needed. Though the words are correct, the sweet innocent sound is replaced by a dry voice of an undead thinking zombie. Ice and wind form around the head of the golem. A mini but powerful blizzard has magically started. Hail the size of large fruit pummels at it and ice several inches thick form. The minotaur is now frozen to its hand. Jarella, the shapechanger begins to awake as the fierce and unnatural cold creeps to her. The elves wait for the Golem to take a few large steps away from the fallen Captain. Fae puts down his bow and arrows to pull the shield literally out of the captain. The shield speaks to him. The Lawful Good essence of it speaks to the Paladin. This human has no idea what he holds thinks the elf as he considers using and keeping the artifact. Celion is quick to remove pieces of the scale armor from his ravaged and crushed body. She directs her most powerful healing powers into him hoping to seal up his torn open stomach. She fears the worse as the Captain shudders and twitches. His body has taken a lot of damage and it is going into shock. Megamania leaps and tumbles over pieces of broken wall and column trying to lead the golem to a patch of very wet ground. Several Orcs are there, all wet and bloodied. They are angry and have just only crawled out of the underground river. The leader sees Megamania running with his head turned over his shoulder. An easy target. Then the wall bursts and the 30 foot tall Adamantine Golem appears. Now becoming tired, Jean tries more ice as she substitutes electricity for cold and castes that at the golem. The golem is immune to the direct damage but it is carrying tons of ice and snow now on its massive back and shoulders. It is not slowing down yet but its steps are shattering the stone walk it walks on. The Orcs scatter and become airborne as the golem steps onto one end of a column they had climbed onto. Like a great catapult, the three surviving orcs find themselves airborne and land past the others in a wet and messy thud. Fae can only give a quick curse of satisfaction seeing their dead bodies. Celion tries more healing magic. The Captain has stopped shaking but is still very pale. Then Fae hears something. He hears a great and powerful voice in his mind. His eyes go wide and kneels beside the Captain. Celion, now too tired to stop him, leans back. With a look of rapture and tears , he goes to Lay on Hands. The shield glows and somehow channels positive energy to him then to the Captain. Bones reform and torn organs nit and pump. The adrenaline pumps fast and furious as the Captain’s own eyes open up wide. The Rapture now spreads to him. The armor itself begins to rethread and reattach. The power of the gods are being channeled! Jarella looks from the safe distance of a broken building. She admires the efforts of the heroes. Vander is dead. Jean is a mockery of her beautiful body. The Captain is nearly dead put is healing through sheer will. What is their reward? She will be paid a kingdom’s ransom. They fight now …out of caring and fellowship. She puts her head down in disgrace and dishonor then pushes the button to return to her employer with the prize. The great staff. It is not until the golem has sunken to its thighs that it computes its situation and how the blue humanoid has escaped with the prize it was to protect. As close to anger as an unfeeling construct can feel, it tries to tear through the soft mud. All it does is free space for water, which causes it to sink further. The tons of ice begin to push it down deeper and the water freed up by melting makes the ground softer. It is trapped …but not destoried. The heroes meet in a semi-circle. Megamania goes to retrieve something that has fallen. The flag of victory. He brings it to the two elves and thanks them for saving the Captain. Fae looks at the shield then at the Captain. “I am honored to meet you.” The Captain replies likewise and takes the outstretched shield. It feels good to hold the shield. “How do we leave?” asks Jean. “Christina is gone. She had the ability to planeshift.” “Vander” “What was that Jim?” asks Jean. “Vander had a gem that was encoded for returning to home. He should still have it on him.” After a few moments of searching the body, they find a gem they do not know. “How do we activate it?” asks Jim. “Think of home. It is psionic afterall.” Answers the Captain. A new glint of hope in his eye. The surviving members of the Champions of Infiniti think of home and slowly phase out of view. The two elves are left alone as the winners of The World Below. “The Captain is a good man.” Sighs Fae. “He carries a means of touching the gods directly. I ..I..I heard the voice of Corellon Larethian. He said I would do the …right thing.” “and you did.” Replys Celion. “and you did.” [/QUOTE]
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