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Playing the Game
Story Hour
Story Hour Writers..... How?
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<blockquote data-quote="Lars Frehse" data-source="post: 396345" data-attributes="member: 1674"><p>I take very few notes and try to remember what happened when I am writing the story hours. Of course I sometimes skip minor events, like discussions with a shopkeeper or things like that in my story hour. After all, I want to be able to write one chapter in one week, so I have to concentrate on the actual plot.</p><p></p><p>Likewise, there are sometimes very long discussions in the group and between PCs and NPCs. I try to use dramatic compression here, concentrating on the vital parts of the exchange. That means, I write down if a player comes up with a good idea or something like that and then concentrate on the essence in the storyhour.</p><p></p><p>Sometimes, I do embroider something in the story hour or I simply use different words in the story hour than I do during a session. For instance, if I tell my players in the game that they are standing in front of a hundred yards high Aztec pyramid, I have to describe it differently in my storyhour- after all, the Aztecs had never been around in the Scarred Lands afaik.</p><p></p><p>All in all, I think that my story hour is an 85% percent correct transcription of what happened during the game. The rest is left out or, very rarely, slightly modified.</p><p></p><p>Here is another example: The paladin in my group made a big mistake in the last session I had documented. He attracted the attention of undead soldiers while the rest of the group was asleep. There was a combat, and all the while the player of the halfling druid was mightily pissed at the player of the Paladin and an argument ensued. Now, in the story hour, the character didn't know that it was the Paladin's fault just then. So, in the storyhour, I placed the argument to the point where the halfling did find out. This way, the essence of what happened was transported and it made more sense then the argument taking place right away.</p></blockquote><p></p>
[QUOTE="Lars Frehse, post: 396345, member: 1674"] I take very few notes and try to remember what happened when I am writing the story hours. Of course I sometimes skip minor events, like discussions with a shopkeeper or things like that in my story hour. After all, I want to be able to write one chapter in one week, so I have to concentrate on the actual plot. Likewise, there are sometimes very long discussions in the group and between PCs and NPCs. I try to use dramatic compression here, concentrating on the vital parts of the exchange. That means, I write down if a player comes up with a good idea or something like that and then concentrate on the essence in the storyhour. Sometimes, I do embroider something in the story hour or I simply use different words in the story hour than I do during a session. For instance, if I tell my players in the game that they are standing in front of a hundred yards high Aztec pyramid, I have to describe it differently in my storyhour- after all, the Aztecs had never been around in the Scarred Lands afaik. All in all, I think that my story hour is an 85% percent correct transcription of what happened during the game. The rest is left out or, very rarely, slightly modified. Here is another example: The paladin in my group made a big mistake in the last session I had documented. He attracted the attention of undead soldiers while the rest of the group was asleep. There was a combat, and all the while the player of the halfling druid was mightily pissed at the player of the Paladin and an argument ensued. Now, in the story hour, the character didn't know that it was the Paladin's fault just then. So, in the storyhour, I placed the argument to the point where the halfling did find out. This way, the essence of what happened was transported and it made more sense then the argument taking place right away. [/QUOTE]
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Story Hour Writers..... How?
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