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<blockquote data-quote="ledded" data-source="post: 1138625" data-attributes="member: 12744"><p>(this is Willie from the Medallions story hour)</p><p></p><p>Thanks for the praise, I'll have to shoot OldDrewId a link to this thread, as he is our main GM (with occasional 'guest directors').</p><p></p><p>And thanks, Fenzer, for the props. Nice to know the story is getting some exposure. It *is* a fun group, and the funny thing about the SH is that playing in the game is 10-times cooler, mainly because he has to leave a lot of detail and excrutiatingly funny dialogue out of the story for various creative reasons. We are actually about 4 episodes ahead of the Story Hour in game-time, and there are a lot of things that have happenned that I am *very* curious to see how they work out.</p><p></p><p>We made a conscious decision when we started the campaign to make our characters as 'normal' as possible; none of them started out very action-oriented or combat-savvy. Heck, Willie was considered the main combat guy for a long time just because he had a .44 magnum and somehow happened to occasionally hit things with it (including himself) and he started as a *charismatic hero*.</p><p></p><p>It's all fun, we interject real-life newspaper headlines into the real-life city we live in, toss in some conspiracy and moderate supernatural stuff, and we have a darn good time. Of course, OldDrewId is probably one of the best DM/GM guys I've ever played with, I occasionally 'guest direct' an episode and just having to follow his act makes me a better DM/GM.</p></blockquote><p></p>
[QUOTE="ledded, post: 1138625, member: 12744"] (this is Willie from the Medallions story hour) Thanks for the praise, I'll have to shoot OldDrewId a link to this thread, as he is our main GM (with occasional 'guest directors'). And thanks, Fenzer, for the props. Nice to know the story is getting some exposure. It *is* a fun group, and the funny thing about the SH is that playing in the game is 10-times cooler, mainly because he has to leave a lot of detail and excrutiatingly funny dialogue out of the story for various creative reasons. We are actually about 4 episodes ahead of the Story Hour in game-time, and there are a lot of things that have happenned that I am *very* curious to see how they work out. We made a conscious decision when we started the campaign to make our characters as 'normal' as possible; none of them started out very action-oriented or combat-savvy. Heck, Willie was considered the main combat guy for a long time just because he had a .44 magnum and somehow happened to occasionally hit things with it (including himself) and he started as a *charismatic hero*. It's all fun, we interject real-life newspaper headlines into the real-life city we live in, toss in some conspiracy and moderate supernatural stuff, and we have a darn good time. Of course, OldDrewId is probably one of the best DM/GM guys I've ever played with, I occasionally 'guest direct' an episode and just having to follow his act makes me a better DM/GM. [/QUOTE]
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