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<blockquote data-quote="JoeGKushner" data-source="post: 4984514" data-attributes="member: 1129"><p>There can be no story without the GM.</p><p></p><p>I'm certainly not saying that the GM shouldn't be using any plot threads that the players provide nor ignoring plot elements that the players may bring into their own background. Indeed, some game systems even encourage the players to create bits of the world about them that they play in for the GM to react to.</p><p></p><p>However, a GM, which often requires a good GM with quick mental wit, has to take all of these various elements and weave them into something other than random threads.</p><p></p><p>Mind you, D&D doesn't have to have a story. No rpg does. Many are happy doing dungeon bash and crawls. Nothing wrong with those types of games. However, if the players are willing to add NPC's to their background without prompting, if they're willing to use the elements already existing in the campaign setting without goading, it's a damn shame to not utilize those gifts.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4984514, member: 1129"] There can be no story without the GM. I'm certainly not saying that the GM shouldn't be using any plot threads that the players provide nor ignoring plot elements that the players may bring into their own background. Indeed, some game systems even encourage the players to create bits of the world about them that they play in for the GM to react to. However, a GM, which often requires a good GM with quick mental wit, has to take all of these various elements and weave them into something other than random threads. Mind you, D&D doesn't have to have a story. No rpg does. Many are happy doing dungeon bash and crawls. Nothing wrong with those types of games. However, if the players are willing to add NPC's to their background without prompting, if they're willing to use the elements already existing in the campaign setting without goading, it's a damn shame to not utilize those gifts. [/QUOTE]
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