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<blockquote data-quote="BloodFang" data-source="post: 5208184" data-attributes="member: 91013"><p>I've attempted to recreate Bram Stoker's Dracula and if any one would like to comment about it please feel free to 'cause I don't think it's complete yet, he can be used in any 3.5 D&D campaign.</p><p> </p><p>Dracula</p><p>Human (Vampire)</p><p>lvl.20 Human Aristocrat/ lvl.20 Fighter</p><p>Hp: 546</p><p>Damage Reduction: 15/+1</p><p>AC: 26</p><p>Abilities: Str. 33, Dex. 30, Con.-, Int. 29, Wis. 18, Cha. 30.</p><p>Initiative: +14</p><p>Speed: 30ft.</p><p>Special Attacks:</p><p>Domination: gaze attack (30 feet) similar to dominate person as cast by a level 12 caster, Will </p><p>save of 40 negates.</p><p> </p><p>Energy Drain: Living creatures hit by a vampire's slam attack suffer 2 negative levels.</p><p> </p><p>Blood Drain: A vampire can suck blood from a living victim with its fangs by makin a successful </p><p>grapple check, if it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution </p><p>drain each round the pin is maintained.</p><p> </p><p>Children of the Night: call forth a pack of 4d8 dire rats, a swarm of 10d10 bats, or a pack of 3d6 </p><p>wolves as a standard action, these creatures arrive within 2d6 rounds and serve up to 1 hour.</p><p> </p><p>Create Spawn: a humanoid or mostrous-humanoid slain by a vampire's energy drain attack rises as a </p><p>vampire spawn 1d4 days after burial, if the vampire instead drains the victim's Constitution to 0 </p><p>or less, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more </p><p>HD, in either case, the new vampire or spawn is under the command of the vampire that created it and </p><p>remains enslaved until its master's death.</p><p>Attack: Masterwork Longsword +36/+26/+16/+6, Slam +35/+25/+15/+5</p><p>Damage: Masterwork Longsword 1d8+8, Slam 1d6+8</p><p>Saves: For.-, Ref. 14, Will 18.</p><p>Skills: </p><p>Bluff +58, </p><p>Hide +38, </p><p>Listen +52, </p><p>Move Silently +38, </p><p>Search +37, </p><p>Sense Motive +55, </p><p>Spot +55.</p><p>Feats: Quick draw.</p><p>Alertness.</p><p>Combat Reflexes.</p><p>Dodge.</p><p>Improved Initiative.</p><p>Lightning Reflexes.</p><p>Blind-fight.</p><p>Expertise.</p><p>Improved Disarm.</p><p>Improved Trip.</p><p>Mobility.</p><p>Whirlwind Attack.</p><p>Spring Attack.</p><p>Power Attack.</p><p>Improved Bull Rush.</p><p>Sunder.</p><p>Great Cleave.</p><p>Cleave.</p><p>(22)Toughness.</p><p>Gear: Masterwork Longsword.</p><p> </p><p>Total Number of spawns: 162.</p><p> </p><p>Total Number of vampires created: 12.</p></blockquote><p></p>
[QUOTE="BloodFang, post: 5208184, member: 91013"] I've attempted to recreate Bram Stoker's Dracula and if any one would like to comment about it please feel free to 'cause I don't think it's complete yet, he can be used in any 3.5 D&D campaign. Dracula Human (Vampire) lvl.20 Human Aristocrat/ lvl.20 Fighter Hp: 546 Damage Reduction: 15/+1 AC: 26 Abilities: Str. 33, Dex. 30, Con.-, Int. 29, Wis. 18, Cha. 30. Initiative: +14 Speed: 30ft. Special Attacks: Domination: gaze attack (30 feet) similar to dominate person as cast by a level 12 caster, Will save of 40 negates. Energy Drain: Living creatures hit by a vampire's slam attack suffer 2 negative levels. Blood Drain: A vampire can suck blood from a living victim with its fangs by makin a successful grapple check, if it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained. Children of the Night: call forth a pack of 4d8 dire rats, a swarm of 10d10 bats, or a pack of 3d6 wolves as a standard action, these creatures arrive within 2d6 rounds and serve up to 1 hour. Create Spawn: a humanoid or mostrous-humanoid slain by a vampire's energy drain attack rises as a vampire spawn 1d4 days after burial, if the vampire instead drains the victim's Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more HD, in either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master's death. Attack: Masterwork Longsword +36/+26/+16/+6, Slam +35/+25/+15/+5 Damage: Masterwork Longsword 1d8+8, Slam 1d6+8 Saves: For.-, Ref. 14, Will 18. Skills: Bluff +58, Hide +38, Listen +52, Move Silently +38, Search +37, Sense Motive +55, Spot +55. Feats: Quick draw. Alertness. Combat Reflexes. Dodge. Improved Initiative. Lightning Reflexes. Blind-fight. Expertise. Improved Disarm. Improved Trip. Mobility. Whirlwind Attack. Spring Attack. Power Attack. Improved Bull Rush. Sunder. Great Cleave. Cleave. (22)Toughness. Gear: Masterwork Longsword. Total Number of spawns: 162. Total Number of vampires created: 12. [/QUOTE]
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