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General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
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<blockquote data-quote="Ovinomancer" data-source="post: 8294571" data-attributes="member: 16814"><p>For the OP, I don't follow the expectation. Story Now games aren't a surging new thing. That it's be a recent topic of discussion here on ENW is coincidental and not indicative of a trend in the markets. If you look at the reported online games and the sales figures, it's doing okay, but it's not gaining much at all as a category. Perhaps games like Alien are helping, but, eh, not really a huge trend or shift in the market. 5e, which is not at all Story Now, is still a massive juggernaut and still increasing share. So, the fact that a few threads here in ENW have touched on Story Now play is really not a data point worth the context of the thread -- no one's running to Story Now out of fear that computer games do their play better.</p><p></p><p>As for skilled play, I'm still not sure what you think that is, but you seem to have decided it's something you can't do in a video game, which strikes me as odd -- skillfully leveraging the system is part and parcel of computer games. I don't see any conflict in scratching a skilled play itch with a computer game or at a table -- there are clearly differences based on system and table feel, but they aren't major enough to cause a differentiation in kind for skilled play. Heck, I picked up Solasta and am having fun pairing abilities across characters for nice combination play. Sure, between fights/dungeon explorations where I get to scratch skilled play there's the enforced story bits, so there's a clear switch, but it's still there. The "social" minigames are dreadful, though.</p><p></p><p>So, no, I don't at all agree with the hypothesis you've presented -- there's no flight to playstyles caused by computer games. I can absolutely say that I never once thought about computer games when deciding to run or play in a Story Now game. Just excitement to play the game.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8294571, member: 16814"] For the OP, I don't follow the expectation. Story Now games aren't a surging new thing. That it's be a recent topic of discussion here on ENW is coincidental and not indicative of a trend in the markets. If you look at the reported online games and the sales figures, it's doing okay, but it's not gaining much at all as a category. Perhaps games like Alien are helping, but, eh, not really a huge trend or shift in the market. 5e, which is not at all Story Now, is still a massive juggernaut and still increasing share. So, the fact that a few threads here in ENW have touched on Story Now play is really not a data point worth the context of the thread -- no one's running to Story Now out of fear that computer games do their play better. As for skilled play, I'm still not sure what you think that is, but you seem to have decided it's something you can't do in a video game, which strikes me as odd -- skillfully leveraging the system is part and parcel of computer games. I don't see any conflict in scratching a skilled play itch with a computer game or at a table -- there are clearly differences based on system and table feel, but they aren't major enough to cause a differentiation in kind for skilled play. Heck, I picked up Solasta and am having fun pairing abilities across characters for nice combination play. Sure, between fights/dungeon explorations where I get to scratch skilled play there's the enforced story bits, so there's a clear switch, but it's still there. The "social" minigames are dreadful, though. So, no, I don't at all agree with the hypothesis you've presented -- there's no flight to playstyles caused by computer games. I can absolutely say that I never once thought about computer games when deciding to run or play in a Story Now game. Just excitement to play the game. [/QUOTE]
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