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<blockquote data-quote="pemerton" data-source="post: 8295541" data-attributes="member: 42582"><p>I personally think it's weird that the journey from apprentice to archmage, or from sword-for-hire to lord-of-the-realm, makes you so much better able to withstand going toe-to-toe with a balrog (hit points) but doesn't affect your ability to scale a mountain (exhaustion levels).</p><p></p><p>I know there's a tradition in D&D play of exploiting this, like Tucker's kobolds end-running around hp and saving throws, or a 3E-era Grease spell end-running around levels by using a skill check rather than a saving throw. But to me that seems like exploiting break points rather than presenting a coherent conception of the fiction and the use of the mechanics to engage these.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8295541, member: 42582"] I personally think it's weird that the journey from apprentice to archmage, or from sword-for-hire to lord-of-the-realm, makes you so much better able to withstand going toe-to-toe with a balrog (hit points) but doesn't affect your ability to scale a mountain (exhaustion levels). I know there's a tradition in D&D play of exploiting this, like Tucker's kobolds end-running around hp and saving throws, or a 3E-era Grease spell end-running around levels by using a skill check rather than a saving throw. But to me that seems like exploiting break points rather than presenting a coherent conception of the fiction and the use of the mechanics to engage these. [/QUOTE]
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