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<blockquote data-quote="Ruin Explorer" data-source="post: 8295645" data-attributes="member: 18"><p>I mean, your position seems bizarre.</p><p></p><p>You claim "personal experience" as a defence and that your experience cannot be commented on or discussed (which is pretty funny), and the you make broad sweeping claims about 5E, and point out utterly trivial and obvious advantages that can be gained and claim it is tactical? That's laughable. 5E is superficially tactical as a rule - moreso than earlier editions but drastically less so than 4E. Pressing an IWIN button isn't really "tactics" (which is about 1/3rd of the list) and most of your examples were better handled by 4E. I'm not even sure how to engage with this kind of weird double-standard. Re: 5E let me be clear, I'm not talking just experience, I'm talking about how the mechanics work, fundamentally.</p><p></p><p>And I'm sorry but your "I DIDN'T PLAY THE GAME WRONG!!!!!" vehemence is unreasonable. 4E required a lot of effort to play "right" - this was a definite and real flaw of 4E, and worthy of criticism. Rejecting it as part of the picture is just unhelpful and unrealistic - 4E was demanding and specific in a way no other edition has been, and that caused issues. I admit it is sadly common on D&D-related-boards for people to refuse to accept that decisions and approaches they've taken to games can have any consequences or results - directly contrary to discussions of modern RPGs where people spend a lot of time and effort trying to learn how to "play right" and are very accepting of this. I should point out that I certainly didn't "instantly" play 4E "right". I had a significant learning curve.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8295645, member: 18"] I mean, your position seems bizarre. You claim "personal experience" as a defence and that your experience cannot be commented on or discussed (which is pretty funny), and the you make broad sweeping claims about 5E, and point out utterly trivial and obvious advantages that can be gained and claim it is tactical? That's laughable. 5E is superficially tactical as a rule - moreso than earlier editions but drastically less so than 4E. Pressing an IWIN button isn't really "tactics" (which is about 1/3rd of the list) and most of your examples were better handled by 4E. I'm not even sure how to engage with this kind of weird double-standard. Re: 5E let me be clear, I'm not talking just experience, I'm talking about how the mechanics work, fundamentally. And I'm sorry but your "I DIDN'T PLAY THE GAME WRONG!!!!!" vehemence is unreasonable. 4E required a lot of effort to play "right" - this was a definite and real flaw of 4E, and worthy of criticism. Rejecting it as part of the picture is just unhelpful and unrealistic - 4E was demanding and specific in a way no other edition has been, and that caused issues. I admit it is sadly common on D&D-related-boards for people to refuse to accept that decisions and approaches they've taken to games can have any consequences or results - directly contrary to discussions of modern RPGs where people spend a lot of time and effort trying to learn how to "play right" and are very accepting of this. I should point out that I certainly didn't "instantly" play 4E "right". I had a significant learning curve. [/QUOTE]
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