Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8296907" data-attributes="member: 71699"><p>The view I'm drawn to is</p><ul> <li data-xf-list-type="ul">partly to acknowledge [USER=6795602]@FrogReaver[/USER]'s point that there was something labelled "skilled play" that makes most sense within its original context;</li> <li data-xf-list-type="ul">partly to acknowledge that for many posters a modern take on "skilled play" results in thinking about skilled play (no quotes), and of course what that is varies by context;</li> <li data-xf-list-type="ul">and partly to suggest based on my own reading and intuitions, that a take on "skilled play" (modern and original) that may span contexts is to use it as a label for play that while emphasising skill inclusively, is also interested in skill outside the game system.</li> </ul><p>So what I mean by that last - skill outside the game system - is that a group who aims to perform "skilled play" (quotes) is going to desire challenges that can't be solved (or can't be solved most efficiently and powerfully) using only the game mechanics.</p><p></p><p>A simple and incomplete example might be that they would look for players to tell them something about how they approach "<em>persuading the Queen by rolling against Charisma (Persuasion)</em>" that makes them believe she will set aside her trait of "<em>will not listen to persuasive words.</em>" The group can't just make the check, they must describe an approach to overcoming an obstacle that has no representation in the game mechanics.</p><p></p><p>Were this how we saw "skilled play" then for me it would be a useful label, disambiguated from simply skilled play (no quotes). It would refer to a kind of play that I enjoy. More importantly, I can derive consequences from it, such as</p><ul> <li data-xf-list-type="ul">rules that frame process, i.e. that bracket "skilled play" and can translate it into ongoing consequences (time taken, resources used) might be valuable</li> <li data-xf-list-type="ul">the 5e skills system is perfectly capable of responding to "skilled play" moves, such as in my example allowing the check at all, allowing help with the check, apply advantage or disadvantage, raising or lowering the stakes (promises made, resources consumed, leverage spent), deciding how much time it takes, and so on</li> <li data-xf-list-type="ul">referring to my OP, for me it makes a neat exit from tension with CRPG because for sure CRPG cannot resolve things outside of the programmed game mechanics... albeit those are becoming increasingly extensive and are opening up (and will continue to open up) space for ingenuity and some classes of skill</li> </ul><p>If modern "skilled play" (quotes) is simply skilled play (no quotes) then I do not feel a need for the label: I would find it more straightforward to simply say our context and discuss what we mean by skill.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8296907, member: 71699"] The view I'm drawn to is [LIST] [*]partly to acknowledge [USER=6795602]@FrogReaver[/USER]'s point that there was something labelled "skilled play" that makes most sense within its original context; [*]partly to acknowledge that for many posters a modern take on "skilled play" results in thinking about skilled play (no quotes), and of course what that is varies by context; [*]and partly to suggest based on my own reading and intuitions, that a take on "skilled play" (modern and original) that may span contexts is to use it as a label for play that while emphasising skill inclusively, is also interested in skill outside the game system. [/LIST] So what I mean by that last - skill outside the game system - is that a group who aims to perform "skilled play" (quotes) is going to desire challenges that can't be solved (or can't be solved most efficiently and powerfully) using only the game mechanics. A simple and incomplete example might be that they would look for players to tell them something about how they approach "[I]persuading the Queen by rolling against Charisma (Persuasion)[/I]" that makes them believe she will set aside her trait of "[I]will not listen to persuasive words.[/I]" The group can't just make the check, they must describe an approach to overcoming an obstacle that has no representation in the game mechanics. Were this how we saw "skilled play" then for me it would be a useful label, disambiguated from simply skilled play (no quotes). It would refer to a kind of play that I enjoy. More importantly, I can derive consequences from it, such as [LIST] [*]rules that frame process, i.e. that bracket "skilled play" and can translate it into ongoing consequences (time taken, resources used) might be valuable [*]the 5e skills system is perfectly capable of responding to "skilled play" moves, such as in my example allowing the check at all, allowing help with the check, apply advantage or disadvantage, raising or lowering the stakes (promises made, resources consumed, leverage spent), deciding how much time it takes, and so on [*]referring to my OP, for me it makes a neat exit from tension with CRPG because for sure CRPG cannot resolve things outside of the programmed game mechanics... albeit those are becoming increasingly extensive and are opening up (and will continue to open up) space for ingenuity and some classes of skill [/LIST] If modern "skilled play" (quotes) is simply skilled play (no quotes) then I do not feel a need for the label: I would find it more straightforward to simply say our context and discuss what we mean by skill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top