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<blockquote data-quote="Fenris-77" data-source="post: 8296927" data-attributes="member: 6993955"><p>Classic skilled play (B/X say, as a baseline) also has a significant element of resource management, which 5E does not. That's not good or bad, its just a thing. 5E can do some parts of classic skilled play, sort of. The issue is that the system itself pushes back against the play style. 5E characters have an enormous number of widgets and rules compared to B/X characters, and those obviate SP to a certain extent, at least insofar as they effect SP elements. Even the HP levels and healing in 5E push back against SP because there's rarely the kind of HP scarcity that would, for example, mitigate for retreat, at least in some groups. Another element that pushes back is the CR system. 'Balanced encounters' don't really emphasize honest risk appraisal, not does it foster creative encounter problem solving. That certainly isn't to say that you can't have those things in 5E, just that the system isn't helping.</p><p></p><p>None of the above is to suggest that 5E is worse, or bad, I quite enjoy it, but I wouldn't try to shoehorn a serious SP style campaign into it. If I want that I'll run B/X or one of the OSR systems that are actually build with SP in mind. If I'm going to play 5E I want to lean into its strengths, not paper over its cracks.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8296927, member: 6993955"] Classic skilled play (B/X say, as a baseline) also has a significant element of resource management, which 5E does not. That's not good or bad, its just a thing. 5E can do some parts of classic skilled play, sort of. The issue is that the system itself pushes back against the play style. 5E characters have an enormous number of widgets and rules compared to B/X characters, and those obviate SP to a certain extent, at least insofar as they effect SP elements. Even the HP levels and healing in 5E push back against SP because there's rarely the kind of HP scarcity that would, for example, mitigate for retreat, at least in some groups. Another element that pushes back is the CR system. 'Balanced encounters' don't really emphasize honest risk appraisal, not does it foster creative encounter problem solving. That certainly isn't to say that you can't have those things in 5E, just that the system isn't helping. None of the above is to suggest that 5E is worse, or bad, I quite enjoy it, but I wouldn't try to shoehorn a serious SP style campaign into it. If I want that I'll run B/X or one of the OSR systems that are actually build with SP in mind. If I'm going to play 5E I want to lean into its strengths, not paper over its cracks. [/QUOTE]
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