Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8298156" data-attributes="member: 16586"><p>There is a fundamental divide in the way we see games. I do not see games as tools or collections of mechanics to do what we wish with. For me the power of all games and sports is the Magic Circle, the shared purpose we take on as players when we play a game. For a short period of time we give up our usual social roles and take on the ones the game or sport provides. </p><p></p><p>For me personally the objectives, reward systems, and principles of play are the primary components of design. Changing those without changing mechanics is a much bigger deal than changing mechanics without changing the underlying principles. I personally see the transition from AD&D First Edition to AD&D Second Edition as a much bigger change than from Second Edition to Third Edition because the latter does not change our orientation towards the game in the same way the first did. It's also why I don't jive with the way some people refer to Powered by the Apocalypse as one system. The mechanisms from Apocalypse World and Monster of the Week might look similar on the surface, but they differ as games so much on the backend I barely see any fundamental similarity,</p></blockquote><p></p>
[QUOTE="Campbell, post: 8298156, member: 16586"] There is a fundamental divide in the way we see games. I do not see games as tools or collections of mechanics to do what we wish with. For me the power of all games and sports is the Magic Circle, the shared purpose we take on as players when we play a game. For a short period of time we give up our usual social roles and take on the ones the game or sport provides. For me personally the objectives, reward systems, and principles of play are the primary components of design. Changing those without changing mechanics is a much bigger deal than changing mechanics without changing the underlying principles. I personally see the transition from AD&D First Edition to AD&D Second Edition as a much bigger change than from Second Edition to Third Edition because the latter does not change our orientation towards the game in the same way the first did. It's also why I don't jive with the way some people refer to Powered by the Apocalypse as one system. The mechanisms from Apocalypse World and Monster of the Week might look similar on the surface, but they differ as games so much on the backend I barely see any fundamental similarity, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top