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<blockquote data-quote="Manbearcat" data-source="post: 8298337" data-attributes="member: 6696971"><p>I think Dungeons and Beavers culture has made talking about TTRPGs fundamentally more difficult than it should be.</p><p></p><p>Players don’t just get to pick whatever the hell they want any game to be about just because Dungeons and Beavers culture said way back “you know what…today the game is going to be about baking cakes and wedding prep and laundry sorting!” And a sort of Calvinballing approach to all play (of anything) amplified this.</p><p></p><p>There is a specific strain of play that does this (as above). It’s beloved and has considerable market share. Yes, in that particular strain of play there is no such thing as an actual systemitized premise of play and no such thing as goals that interact with that systemitized premise and the attendant Win Condition for that goal.</p><p></p><p>But outside of that particular Dungeons and Beavers (and maybe married to Calvinball) strain of play, there is an enormous swath of play that is independent of the sort of “player cohort” predilections you’re speaking of.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8298337, member: 6696971"] I think Dungeons and Beavers culture has made talking about TTRPGs fundamentally more difficult than it should be. Players don’t just get to pick whatever the hell they want any game to be about just because Dungeons and Beavers culture said way back “you know what…today the game is going to be about baking cakes and wedding prep and laundry sorting!” And a sort of Calvinballing approach to all play (of anything) amplified this. There is a specific strain of play that does this (as above). It’s beloved and has considerable market share. Yes, in that particular strain of play there is no such thing as an actual systemitized premise of play and no such thing as goals that interact with that systemitized premise and the attendant Win Condition for that goal. But outside of that particular Dungeons and Beavers (and maybe married to Calvinball) strain of play, there is an enormous swath of play that is independent of the sort of “player cohort” predilections you’re speaking of. [/QUOTE]
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