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Story Now, Skilled Play, and Elephants
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<blockquote data-quote="Manbearcat" data-source="post: 8298414" data-attributes="member: 6696971"><p>I would invite you to branch out and experience more forms of structured play.</p><p></p><p>I think what you’re experiencing (and therefore extrapolating from) is a dearth of structured, disciplined play (and the merits thereof) and a saturation of unstructured, sort of “FFA pick your agenda” play.</p><p></p><p>Across a large population of Brazilian Jiujitsu sparring sessions (basically “games”) you won’t see this kind of deviance. Same goes for ball sports. Same goes for racing. For most boardgames. And for a healthy cross-section of TTRPGs (I’ve never experienced the “Dungeons and Beavers” phenomenon in Dogs in the Vineyard, Mouse Guard, Blades in the Dark and a dozen or more other games…and this is GMing over 150 players in these games for over 5000 hours of play…never seen it…not once).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8298414, member: 6696971"] I would invite you to branch out and experience more forms of structured play. I think what you’re experiencing (and therefore extrapolating from) is a dearth of structured, disciplined play (and the merits thereof) and a saturation of unstructured, sort of “FFA pick your agenda” play. Across a large population of Brazilian Jiujitsu sparring sessions (basically “games”) you won’t see this kind of deviance. Same goes for ball sports. Same goes for racing. For most boardgames. And for a healthy cross-section of TTRPGs (I’ve never experienced the “Dungeons and Beavers” phenomenon in Dogs in the Vineyard, Mouse Guard, Blades in the Dark and a dozen or more other games…and this is GMing over 150 players in these games for over 5000 hours of play…never seen it…not once). [/QUOTE]
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