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<blockquote data-quote="pemerton" data-source="post: 8299289" data-attributes="member: 42582"><p>There's a lot packed into your suggested alternative.</p><p></p><p>I'm going to stick to BW as my example. I hope that's OK.</p><p></p><p>Action failure might cause loss of a relationship or companion. Certainly might cause loss of an asset - that's a standard "go to" consequence for failure. Certainly injury to a sword-arm, though the game is light on permanent debuffs to skills (it does have permanent debuffs to stats, but these don't feed through to already-established skills). Maiming could be a consequence in some circumstances, though.</p><p></p><p>It's harder for the game to <em>force</em> a change in conception of self or philosophy - the player would have to make this choice based on what has been revealed. But unhappy truths can certainly be revealed, which can generate increasing cognitive dissonance between <em>established fiction</em> and <em>those conceptions</em>, and perhaps that's exactly what you have in mind.</p><p></p><p>I expect BW play to generate those consequences. When they're happening, on the one hand I can't say I <em>relish</em> it - my character is being put through the wringer! - but on the other hand it's part of the point of play. So I don't see it as a loss condition in the way that <em>going into Moldvay's dungeon, putzing around, losing some hp to a random encounter with some fire beetles, and then leaving with basically no treasure and hence no XP</em> would be.</p><p></p><p>Turning again to BW - the contrast I would draw between it and the Green Knight is that the Green Knight really requires author stance: if you go in just in actor stance I think your prospects of winning are pretty low. (Like playing a reckless Conan-esque type of character in a 1st level classic D&D game.)</p><p></p><p>Whereas I think BW can be played in actor stance. (It doesn't have to be.) So you have to address the fiction, but you don't have to think - in author stance - about leveraging the fiction in the specific sorts of game-winning ways that The Green Knight forces onto you.</p><p></p><p>Now having said that, I reckon I could enjoy playing (as opposed to GMing) the Green Knight in a way that I don't enjoy classic dungeoneering so much, because the skills it calls on are pretty different and it wouldn't test my patience in the way Gygaxian skilled play (and a lot of other technically skilful game play) does.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8299289, member: 42582"] There's a lot packed into your suggested alternative. I'm going to stick to BW as my example. I hope that's OK. Action failure might cause loss of a relationship or companion. Certainly might cause loss of an asset - that's a standard "go to" consequence for failure. Certainly injury to a sword-arm, though the game is light on permanent debuffs to skills (it does have permanent debuffs to stats, but these don't feed through to already-established skills). Maiming could be a consequence in some circumstances, though. It's harder for the game to [i]force[/i] a change in conception of self or philosophy - the player would have to make this choice based on what has been revealed. But unhappy truths can certainly be revealed, which can generate increasing cognitive dissonance between [i]established fiction[/i] and [i]those conceptions[/i], and perhaps that's exactly what you have in mind. I expect BW play to generate those consequences. When they're happening, on the one hand I can't say I [i]relish[/i] it - my character is being put through the wringer! - but on the other hand it's part of the point of play. So I don't see it as a loss condition in the way that [i]going into Moldvay's dungeon, putzing around, losing some hp to a random encounter with some fire beetles, and then leaving with basically no treasure and hence no XP[/i] would be. Turning again to BW - the contrast I would draw between it and the Green Knight is that the Green Knight really requires author stance: if you go in just in actor stance I think your prospects of winning are pretty low. (Like playing a reckless Conan-esque type of character in a 1st level classic D&D game.) Whereas I think BW can be played in actor stance. (It doesn't have to be.) So you have to address the fiction, but you don't have to think - in author stance - about leveraging the fiction in the specific sorts of game-winning ways that The Green Knight forces onto you. Now having said that, I reckon I could enjoy playing (as opposed to GMing) the Green Knight in a way that I don't enjoy classic dungeoneering so much, because the skills it calls on are pretty different and it wouldn't test my patience in the way Gygaxian skilled play (and a lot of other technically skilful game play) does. [/QUOTE]
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