Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8299381" data-attributes="member: 71699"><p><strong>EDIT </strong>We <em>might</em> be talking past one another. We agree that there can be skilled play in non-Gygaxian games. And I am suggesting that we can form a construct for skill within each context. I think you are agreeing with that when you say "whatever counts as skilled play" right?</p><p></p><p>I then suggest that said contexts comprise -</p><ul> <li data-xf-list-type="ul">game as artifact (the written rules and guidance, any components) typically it is reasonable to call this the game as designed (the given game design... this specific game, as designed)</li> <li data-xf-list-type="ul">agenda/principles/techniques that may have informed the design</li> <li data-xf-list-type="ul">agenda/principles/techniques that players orient to in playing the game (per [USER=16586]@Campbell[/USER] sharing orientation)</li> </ul><p>Often elements of agenda/principles/techniques are expressed in the game as artifact in the form of statements as to how to use the other parts of the game. Which obviously envisions that those parts could be used in different ways. Often players bring with them agenda+principles+techniques to the game which might be the same as, modifying to, overwriting or additional to those expressed in the game. The skill construct has meaning within a context and might not span other contexts. Although we should be (and are) able to find useful commonalities. (These ideas are not conflicting.)</p><p></p><p>[EDITED As often happens the way you wrote your post felt on surface like <em>disagreement</em>, when after rereading it twice I see it was agreement. Or if not I am sure you will clarify <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8299381, member: 71699"] [B]EDIT [/B]We [I]might[/I] be talking past one another. We agree that there can be skilled play in non-Gygaxian games. And I am suggesting that we can form a construct for skill within each context. I think you are agreeing with that when you say "whatever counts as skilled play" right? I then suggest that said contexts comprise - [LIST] [*]game as artifact (the written rules and guidance, any components) typically it is reasonable to call this the game as designed (the given game design... this specific game, as designed) [*]agenda/principles/techniques that may have informed the design [*]agenda/principles/techniques that players orient to in playing the game (per [USER=16586]@Campbell[/USER] sharing orientation) [/LIST] Often elements of agenda/principles/techniques are expressed in the game as artifact in the form of statements as to how to use the other parts of the game. Which obviously envisions that those parts could be used in different ways. Often players bring with them agenda+principles+techniques to the game which might be the same as, modifying to, overwriting or additional to those expressed in the game. The skill construct has meaning within a context and might not span other contexts. Although we should be (and are) able to find useful commonalities. (These ideas are not conflicting.) [EDITED As often happens the way you wrote your post felt on surface like [I]disagreement[/I], when after rereading it twice I see it was agreement. Or if not I am sure you will clarify :)] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top