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<blockquote data-quote="Manbearcat" data-source="post: 8300446" data-attributes="member: 6696971"><p>Just to clarify, what I was stating is the following (and I’ll add a 3rd point about immersion):</p><p></p><p>1) Participationism is aided by rudderless design.</p><p></p><p>2) GM Force is aided by rudderless design.</p><p></p><p>1 & 2a) Participationism and GM Force have a synergistic relationship.</p><p></p><p>3) I hold (same as ever) is that there is very little design that is “anti-immersion” (at the population level). It’s likely that design that actively punishes doing anything but Pawn Stance. Virtually every time someone says “I find the game/this design ‘jarring to my immersion’,” they’re offering a distinct autobiographical fact about themselves - a personal cognitive orientation peccadillo…not something inherent to the game/design (again, at the population level). Further, the door also swings the other direction in the same way (but I feel when it comes to “habitation enhancement”, I feel that certain, intentful, effective design captures more people because it hooks into the way humans process the world and the way the endocrine system activates).</p><p></p><p></p><p>An easy example of this is the following:</p><p></p><p>A HUGE number of people complained about Defender control mechanics in 4e being “jarring to their immersion.”</p><p></p><p>Everytime I hear that, I instinctively transliterate it to “I am neither a martial artist nor someone who has been personally steeped in the play pfsquad-based contact sports - a la Basketball or Hockey or American Football.” That is because those 4e Defender mechanics extraordinarily mimic the OODA Loop (the cognitive workspace) one inhabits in a physical fight and in squad-based contact sports.</p><p></p><p>So they’ve surely internalized an OODA Loop (cognitive workspace) for these things by inference and extrapolation of some vicarious experience (likely within the scope of media consumption).</p><p></p><p>As I say often on here, neurological diversity is almost surely the most profound and fundamental feature of human diversity. People develop all kinds of distinct strategies and rituals for information and emotion experiencing/processing. As a result, I don’t see any point in people ever making testimonials about immersion. It’s a very personal thing. I mean I’m very interested to hear about it, because I’m interested in people (particularly the people I’m already interested in), but that is where it begins and ends for me (meaning I’m going to glean very little information inherent to design at the population level).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8300446, member: 6696971"] Just to clarify, what I was stating is the following (and I’ll add a 3rd point about immersion): 1) Participationism is aided by rudderless design. 2) GM Force is aided by rudderless design. 1 & 2a) Participationism and GM Force have a synergistic relationship. 3) I hold (same as ever) is that there is very little design that is “anti-immersion” (at the population level). It’s likely that design that actively punishes doing anything but Pawn Stance. Virtually every time someone says “I find the game/this design ‘jarring to my immersion’,” they’re offering a distinct autobiographical fact about themselves - a personal cognitive orientation peccadillo…not something inherent to the game/design (again, at the population level). Further, the door also swings the other direction in the same way (but I feel when it comes to “habitation enhancement”, I feel that certain, intentful, effective design captures more people because it hooks into the way humans process the world and the way the endocrine system activates). An easy example of this is the following: A HUGE number of people complained about Defender control mechanics in 4e being “jarring to their immersion.” Everytime I hear that, I instinctively transliterate it to “I am neither a martial artist nor someone who has been personally steeped in the play pfsquad-based contact sports - a la Basketball or Hockey or American Football.” That is because those 4e Defender mechanics extraordinarily mimic the OODA Loop (the cognitive workspace) one inhabits in a physical fight and in squad-based contact sports. So they’ve surely internalized an OODA Loop (cognitive workspace) for these things by inference and extrapolation of some vicarious experience (likely within the scope of media consumption). As I say often on here, neurological diversity is almost surely the most profound and fundamental feature of human diversity. People develop all kinds of distinct strategies and rituals for information and emotion experiencing/processing. As a result, I don’t see any point in people ever making testimonials about immersion. It’s a very personal thing. I mean I’m very interested to hear about it, because I’m interested in people (particularly the people I’m already interested in), but that is where it begins and ends for me (meaning I’m going to glean very little information inherent to design at the population level). [/QUOTE]
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