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<blockquote data-quote="Snarf Zagyg" data-source="post: 8300507" data-attributes="member: 7023840"><p>I always think that the issue of immersion is interesting- and when you approach it from a general (as in, non-jargon-y, non-specific to TTRPG) perspective, there are a few ideas that often emerge.</p><p></p><p>"Immersion" as a concept is prized in many forms of fiction, although not always called that - for example, you might seem people use the term "willing suspension of disbelief." And it is definitely true that the media shapes the immersion; the immersion of a book, a film, or a play will be different, as well as cultural expectations (kabuki as opposed to opera). </p><p></p><p>Without going too far into the weeds, I often think about the role of Foley in a film. Foley artists are the people that create the sound for the film in post-production. Anyway, it is a truism that "real" sounds will often seem more fake, and will break immersion (suspension of disbelief) more than fake sounds. The hyperrealistic sound of cellophane, for example, is "more real" than recording the sound of fire to the extent that recording a real fire sound would seem unrealistic. Not to mention the sounds of combat- the actual sound of a punch is nothing compared to either the "normal" Foley or to the outsized 70s-era Hong Kong "kill an elephant" effects.</p><p></p><p>We see this creep into other areas as well; businesses are known to make fake sounds for their product to create the feel that consumers want- from car manufacturers adding "vroom vroom" sounds to the engines, to vacuum manufacturers making their vacuums excessively loud because loud vacuums "work better." </p><p></p><p>Which gets back to the original point; immersion is both attainable, and idiosyncratic. What feels immersive to one person does not always to another person. A doctor watching a medical show might notice the incorrect medical issues, or the number of times "rare cases" come up, while a layperson might feel immersed in the fiction. But it is also generally possible to look at immersion holistically, and those techniques that work for most people, most of the time.</p><p></p><p>IMO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8300507, member: 7023840"] I always think that the issue of immersion is interesting- and when you approach it from a general (as in, non-jargon-y, non-specific to TTRPG) perspective, there are a few ideas that often emerge. "Immersion" as a concept is prized in many forms of fiction, although not always called that - for example, you might seem people use the term "willing suspension of disbelief." And it is definitely true that the media shapes the immersion; the immersion of a book, a film, or a play will be different, as well as cultural expectations (kabuki as opposed to opera). Without going too far into the weeds, I often think about the role of Foley in a film. Foley artists are the people that create the sound for the film in post-production. Anyway, it is a truism that "real" sounds will often seem more fake, and will break immersion (suspension of disbelief) more than fake sounds. The hyperrealistic sound of cellophane, for example, is "more real" than recording the sound of fire to the extent that recording a real fire sound would seem unrealistic. Not to mention the sounds of combat- the actual sound of a punch is nothing compared to either the "normal" Foley or to the outsized 70s-era Hong Kong "kill an elephant" effects. We see this creep into other areas as well; businesses are known to make fake sounds for their product to create the feel that consumers want- from car manufacturers adding "vroom vroom" sounds to the engines, to vacuum manufacturers making their vacuums excessively loud because loud vacuums "work better." Which gets back to the original point; immersion is both attainable, and idiosyncratic. What feels immersive to one person does not always to another person. A doctor watching a medical show might notice the incorrect medical issues, or the number of times "rare cases" come up, while a layperson might feel immersed in the fiction. But it is also generally possible to look at immersion holistically, and those techniques that work for most people, most of the time. IMO, YMMV, etc. [/QUOTE]
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