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<blockquote data-quote="Ovinomancer" data-source="post: 8300775" data-attributes="member: 16814"><p>What? That's not at all what I see. We started with the first two being the norm -- tables ran as wargames and as character games. Roles fell in there as well. There's nothing new here, except maybe you're now exposed to groups that don't decry other modes of play as not-RPGs. And, no one of any sense would call actually playing a role, like your Reluctant Hero, as not roleplaying or regulating that to a storygame. Storygames are games were you tell stories, usually with some form of conch-passing or vying for narrative control in a given moment. Games like Fiasco, where each scene is just the participants improving a scene that fits the theme as they want to, and the game part is the bits where you generate the theme, where the other players score the scenes after being played, where the twist happens, and at the end, when you spend your accumulated score to see how you get to narrate your character's denouement. And Fiasco is still, very solidly, a role-playing game!</p><p></p><p>If anything, it's people looking at systems that aren't GM mediated resolutions, that allow any player authority over the outcome space, that get handily labeled as storygames and 'not real RPGs.' I've seen that, had it directed at me, numerous times on these boards. I have never once seen an argument that says playing your character is an RPG, but playing your character in the role of a Reluctant Hero is a storygame and not an RPG. Do you have such an incident? I'd like to weigh in.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8300775, member: 16814"] What? That's not at all what I see. We started with the first two being the norm -- tables ran as wargames and as character games. Roles fell in there as well. There's nothing new here, except maybe you're now exposed to groups that don't decry other modes of play as not-RPGs. And, no one of any sense would call actually playing a role, like your Reluctant Hero, as not roleplaying or regulating that to a storygame. Storygames are games were you tell stories, usually with some form of conch-passing or vying for narrative control in a given moment. Games like Fiasco, where each scene is just the participants improving a scene that fits the theme as they want to, and the game part is the bits where you generate the theme, where the other players score the scenes after being played, where the twist happens, and at the end, when you spend your accumulated score to see how you get to narrate your character's denouement. And Fiasco is still, very solidly, a role-playing game! If anything, it's people looking at systems that aren't GM mediated resolutions, that allow any player authority over the outcome space, that get handily labeled as storygames and 'not real RPGs.' I've seen that, had it directed at me, numerous times on these boards. I have never once seen an argument that says playing your character is an RPG, but playing your character in the role of a Reluctant Hero is a storygame and not an RPG. Do you have such an incident? I'd like to weigh in. [/QUOTE]
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