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<blockquote data-quote="Thomas Shey" data-source="post: 8301395" data-attributes="member: 7026617"><p>I disagree. Being focused on the mechanics can entirely be using the proper tool for the job to get to the situation a character within the mechanics. The difference, as another poster ascribed, is that with knowledge of the mechanics you know the proper tool, instead of having to be on the same page as the GM when guessing whether what you're attempting to do will work well given the traits of your character.</p><p></p><p>They're still about trying to play the character in a way to get them to their goals, whether short or long term. Its that, frankly, a lot of OSR proponents want to write off actually using the mechanics as a lower form of skill so they don't want to acknowledge proper use of mechanics is skilled play, and reserve that for what they consider the "proper" way to play.</p><p></p><p>To consider the two methods truly distinct only makes sense if you insist on considering use of the mechanics entirely separable from what the characters decisions would be, and its not. Its not automatically any more than the OSR usage is (which, after all, is so disconnected from character traits in many cases the character might as well be a token; there's nothing intrinsically wrong with token play, but if, when deciding what your character is going to do you can ignore the nature of the character, claiming one method is more focused on the situation is kind of rich.)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8301395, member: 7026617"] I disagree. Being focused on the mechanics can entirely be using the proper tool for the job to get to the situation a character within the mechanics. The difference, as another poster ascribed, is that with knowledge of the mechanics you know the proper tool, instead of having to be on the same page as the GM when guessing whether what you're attempting to do will work well given the traits of your character. They're still about trying to play the character in a way to get them to their goals, whether short or long term. Its that, frankly, a lot of OSR proponents want to write off actually using the mechanics as a lower form of skill so they don't want to acknowledge proper use of mechanics is skilled play, and reserve that for what they consider the "proper" way to play. To consider the two methods truly distinct only makes sense if you insist on considering use of the mechanics entirely separable from what the characters decisions would be, and its not. Its not automatically any more than the OSR usage is (which, after all, is so disconnected from character traits in many cases the character might as well be a token; there's nothing intrinsically wrong with token play, but if, when deciding what your character is going to do you can ignore the nature of the character, claiming one method is more focused on the situation is kind of rich.) [/QUOTE]
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