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<blockquote data-quote="clearstream" data-source="post: 8301617" data-attributes="member: 71699"><p>Let's restate that: I am able to deliver a situation that demands <em>more skill</em> because we skipped the kobold encounter. Also, there is the matter of skill diversity. I might be able to demand a greater diversity of skills, by skipping the encounter. EDIT As I agree with you that more challenges of exactly same type and difficulty don't amount to more skill... and it was not my intent to build that into my example. I intended simply, given we had a way to know what skill was... i.e. to measure it.</p><p></p><p></p><p>Say I have 5 possible opponents, but can play only 4 games of <em>Ches</em>s. In skill development in games, access to greater challenges correlates with development of greater skill. One example is that Korean teams dominated e-sports for a period because they had a more vigorous and more skillful meta. The fix was to give players from other regions access to that meta, and to bring Koreans into other metas. So that wasted time costs, in skill. If I can exclude an opponent far beneath my current Elo, in order to prioritise those who are ideally just above my Elo, my opportunity for expression and development of skill is maximised.</p><p></p><p>And what of the case where I added creatures? Or made whatever other decision that increased the skill needed to overcome the challenge?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8301617, member: 71699"] Let's restate that: I am able to deliver a situation that demands [I]more skill[/I] because we skipped the kobold encounter. Also, there is the matter of skill diversity. I might be able to demand a greater diversity of skills, by skipping the encounter. EDIT As I agree with you that more challenges of exactly same type and difficulty don't amount to more skill... and it was not my intent to build that into my example. I intended simply, given we had a way to know what skill was... i.e. to measure it. Say I have 5 possible opponents, but can play only 4 games of [I]Ches[/I]s. In skill development in games, access to greater challenges correlates with development of greater skill. One example is that Korean teams dominated e-sports for a period because they had a more vigorous and more skillful meta. The fix was to give players from other regions access to that meta, and to bring Koreans into other metas. So that wasted time costs, in skill. If I can exclude an opponent far beneath my current Elo, in order to prioritise those who are ideally just above my Elo, my opportunity for expression and development of skill is maximised. And what of the case where I added creatures? Or made whatever other decision that increased the skill needed to overcome the challenge? [/QUOTE]
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