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<blockquote data-quote="FrogReaver" data-source="post: 8302236" data-attributes="member: 6795602"><p>Let's look more closely at the Bluff the guard scenario.</p><p></p><p>Player wants to get into a city. He weighs his options - scaling the walls, waiting a long time for the city to go off high alert, trying to hide in merchants goods that are making their way into the city, creating a distraction and walking past the guards, bribing the guards, bluff the guards, using magic, etc.</p><p></p><p>A player from 3e decides to try and bluff the guards as he's playing a charismatic character with the bluff skill (or equivalent) leveled up. He made that choice because he is interacting with the environment. He made that choice because there was no other mode of guaranteed success and he felt this one provided him a good opportunity of success and solid contingencies if things went wrong. 1) he can fall back on the bluff skill if his character responses to the guard fail to grant success on their own (assuming there is an opportunity for that). 2) if even that fails he can attempt to run away as he's at the city gate. This whole decision involved interacting with the environment.</p><p></p><p>Now let's take a look at how this plays in OSR. It's basically identical. Except perhaps the DM asks for a check instead of a player initiating one (i don't know what the 3e rules actually were regarding who initiates skill checks).</p><p></p><p>Like, what's the difference?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8302236, member: 6795602"] Let's look more closely at the Bluff the guard scenario. Player wants to get into a city. He weighs his options - scaling the walls, waiting a long time for the city to go off high alert, trying to hide in merchants goods that are making their way into the city, creating a distraction and walking past the guards, bribing the guards, bluff the guards, using magic, etc. A player from 3e decides to try and bluff the guards as he's playing a charismatic character with the bluff skill (or equivalent) leveled up. He made that choice because he is interacting with the environment. He made that choice because there was no other mode of guaranteed success and he felt this one provided him a good opportunity of success and solid contingencies if things went wrong. 1) he can fall back on the bluff skill if his character responses to the guard fail to grant success on their own (assuming there is an opportunity for that). 2) if even that fails he can attempt to run away as he's at the city gate. This whole decision involved interacting with the environment. Now let's take a look at how this plays in OSR. It's basically identical. Except perhaps the DM asks for a check instead of a player initiating one (i don't know what the 3e rules actually were regarding who initiates skill checks). Like, what's the difference? [/QUOTE]
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