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<blockquote data-quote="Ovinomancer" data-source="post: 8302458" data-attributes="member: 16814"><p>The NPC doesn't actually exist -' what ypu're describing is the GM deciding what happens. How they do this is largely unstructured -- there is no guidance or structure to this enforced by the game -- its all up to the individual GM. This means that player skill is in convincing the GM, which is highly idiosyncratic. While a given GM may have clearly presented principles for adjudication,and provide enough cues to navigate well, that's about the only way this gets to skilled play. It's too unstructured to be elsewise -- you cannot leverage the system herr.</p><p></p><p>That doesn't nean you can't be skilled at this mode of play, but it's not skilled play. Which is fine -- doesn't have to be; its not lesser in any way for it.</p><p></p><p>EDIT: I also disagree this is "OSR", and quite a lot of play outside of OSR still uses this approach. Some OSR games even operationalize social encounters with mechanics, so it's not even true within OSR.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8302458, member: 16814"] The NPC doesn't actually exist -' what ypu're describing is the GM deciding what happens. How they do this is largely unstructured -- there is no guidance or structure to this enforced by the game -- its all up to the individual GM. This means that player skill is in convincing the GM, which is highly idiosyncratic. While a given GM may have clearly presented principles for adjudication,and provide enough cues to navigate well, that's about the only way this gets to skilled play. It's too unstructured to be elsewise -- you cannot leverage the system herr. That doesn't nean you can't be skilled at this mode of play, but it's not skilled play. Which is fine -- doesn't have to be; its not lesser in any way for it. EDIT: I also disagree this is "OSR", and quite a lot of play outside of OSR still uses this approach. Some OSR games even operationalize social encounters with mechanics, so it's not even true within OSR. [/QUOTE]
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