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<blockquote data-quote="FrogReaver" data-source="post: 8302557" data-attributes="member: 6795602"><p>I don't have a ton of experience with OSR games but Stars without Numbers tends to get classified as an OSR game and I do have some experience with it. It has the following skill check advice.</p><p></p><p></p><p></p><p>It also has the following skill (I would use it for bluffing the guard).</p><p></p><p></p><p></p><p>If all this is true, it seems large swaths of many popular OSR games don't actually adhere to OSR skilled play. This also would be the case with 1e and 2e D&D - where bluffing the guard could easily result in a skill check. Are all these games full of non-OSR-skilled-play? If so, what does that say about your conception/definition of OSR skilled play? How can these games be the basis for OSR-skilled-play and have so much of the game not be about OSR skilled play?</p><p></p><p>I think the answer is that what caused the concept of OSR skilled play to connect with so many was because at some point one notable thing from RPG gameplay had been removed to a large degree from current games and people wanted to put a name to what was missing. OSR skilled play can then be viewed as a term that's about that singular missing aspect. That would mean OSR gaming is about bringing that aspect back into the gameplay but not necessarily having the gameplay be only about that aspect - as early D&D and Stars without Number all attest to.</p><p></p><p>Thanks, as this has helped my understanding of the term significantly.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8302557, member: 6795602"] I don't have a ton of experience with OSR games but Stars without Numbers tends to get classified as an OSR game and I do have some experience with it. It has the following skill check advice. It also has the following skill (I would use it for bluffing the guard). If all this is true, it seems large swaths of many popular OSR games don't actually adhere to OSR skilled play. This also would be the case with 1e and 2e D&D - where bluffing the guard could easily result in a skill check. Are all these games full of non-OSR-skilled-play? If so, what does that say about your conception/definition of OSR skilled play? How can these games be the basis for OSR-skilled-play and have so much of the game not be about OSR skilled play? I think the answer is that what caused the concept of OSR skilled play to connect with so many was because at some point one notable thing from RPG gameplay had been removed to a large degree from current games and people wanted to put a name to what was missing. OSR skilled play can then be viewed as a term that's about that singular missing aspect. That would mean OSR gaming is about bringing that aspect back into the gameplay but not necessarily having the gameplay be only about that aspect - as early D&D and Stars without Number all attest to. Thanks, as this has helped my understanding of the term significantly. [/QUOTE]
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