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<blockquote data-quote="FrogReaver" data-source="post: 8302562" data-attributes="member: 6795602"><p>OSR play is based on early D&D play. Early D&D didn't really play that way. So I wouldn't say that's a necessary component of OSR gaming. Just one some games are trying to push the envelope on. Personally, I think pushing to far in that direction is probably going to be detrimental to OSR. The DM cannot have intimate knowledge of how every NPC will react to everything the players do as many NPC's just aren't that developed. So deciding on the fly without fictional basis or mechanical basis becomes the DM providing the illusion that his world is more detailed than it actually is, that this NPC is more detailed than he actually is. But as with all illusions, they are prone to breaking and when they do they tend to lead to very unsatisfying results.</p><p></p><p>IMO. For this reason, there's always going to be a place for rolling skill checks to determine certain NPC behavior.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8302562, member: 6795602"] OSR play is based on early D&D play. Early D&D didn't really play that way. So I wouldn't say that's a necessary component of OSR gaming. Just one some games are trying to push the envelope on. Personally, I think pushing to far in that direction is probably going to be detrimental to OSR. The DM cannot have intimate knowledge of how every NPC will react to everything the players do as many NPC's just aren't that developed. So deciding on the fly without fictional basis or mechanical basis becomes the DM providing the illusion that his world is more detailed than it actually is, that this NPC is more detailed than he actually is. But as with all illusions, they are prone to breaking and when they do they tend to lead to very unsatisfying results. IMO. For this reason, there's always going to be a place for rolling skill checks to determine certain NPC behavior. [/QUOTE]
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