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Story Now, Skilled Play, and Elephants
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<blockquote data-quote="Umbran" data-source="post: 8302584" data-attributes="member: 177"><p>Yes. And there are games out there that are, in fact, pure cooperative storytelling games, in which individual players do <em>not</em> take on a role. "Once Upon a Time" comes to mind as an example.</p><p></p><p>However, the games we are talking about <em>do</em> have players taking on a specific role. I'm just talking about thinking about "role" as in "narrative element in the story" rather than tactical role, or actor's role.</p><p></p><p></p><p></p><p>I think we largely agree. </p><p></p><p>This was, in fact, why I brought up the Reluctant Hero. Typically, what a Reluctant Hero would do in an adventurous situation is... go home, farm his land, and raise a family. The end. Interesting story development for a Reluctant Hero often calls for things the character themselves would not want to do. Story-focused play allows a player to arrange for things to force the hero to act. </p><p></p><p></p><p></p><p>There are squad-level tactical wargames, in which you don't take on the role of a particular warrior. The classic Advanced Squad Leader, for example.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8302584, member: 177"] Yes. And there are games out there that are, in fact, pure cooperative storytelling games, in which individual players do [I]not[/I] take on a role. "Once Upon a Time" comes to mind as an example. However, the games we are talking about [I]do[/I] have players taking on a specific role. I'm just talking about thinking about "role" as in "narrative element in the story" rather than tactical role, or actor's role. I think we largely agree. This was, in fact, why I brought up the Reluctant Hero. Typically, what a Reluctant Hero would do in an adventurous situation is... go home, farm his land, and raise a family. The end. Interesting story development for a Reluctant Hero often calls for things the character themselves would not want to do. Story-focused play allows a player to arrange for things to force the hero to act. There are squad-level tactical wargames, in which you don't take on the role of a particular warrior. The classic Advanced Squad Leader, for example. [/QUOTE]
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