Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8302905" data-attributes="member: 16814"><p>I am directly disagreeing that what you're describing counts as OSR skilled play unless the things I've listed as necessary are present: clear, transparent decision process and sufficient cues to the player to facilitate manipulation of that process by the player. These are things completely left out by your descriptions of play, so what you're talking about is just improv scenes where the GM can wield "no" whenever they want. This lacks the critical necessity of being leverageable because it's a black box.</p><p></p><p>So, no, adding "OSR" does not mean it gets a special definition of skilled play separate from everything else. Especially when you're nailing it to an approach that is not definitional to OSR and that is shared in quite a number of other games not OSR at all. </p><p></p><p>Now, that said, you can actually be very skilled at negotiating with your GM while acting as your character, zero arguments. But skill is not skilled play, otherwise skill at being disruptive would also count as skilled play. Skied play requires that the players leverage the system to achieve their goals. There's no system to negotiating with the GM, nothing within the game system I can leverage, it's just how well can I entertain/manipulate/negotiate the outcome with the GM. Now, of the GM has a clear decision process for this interaction, and those inputs are available to the players, then we're close to skilled play. This isn't, however, what you're describing. You're describing the GM deploying an entirely ad hoc approach, different for every interaction.</p><p></p><p>Again, I'm not at all saying this is a bad thing -- it's a very popular approach to play, and it quite often used. It's not skilled play, but that no statement on it's quality or use to any given table. Skilled play is not a universal good or necessary goal. I'm 100% fine with anyone telling me my current 5e game is not skilled play, because it isn't.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8302905, member: 16814"] I am directly disagreeing that what you're describing counts as OSR skilled play unless the things I've listed as necessary are present: clear, transparent decision process and sufficient cues to the player to facilitate manipulation of that process by the player. These are things completely left out by your descriptions of play, so what you're talking about is just improv scenes where the GM can wield "no" whenever they want. This lacks the critical necessity of being leverageable because it's a black box. So, no, adding "OSR" does not mean it gets a special definition of skilled play separate from everything else. Especially when you're nailing it to an approach that is not definitional to OSR and that is shared in quite a number of other games not OSR at all. Now, that said, you can actually be very skilled at negotiating with your GM while acting as your character, zero arguments. But skill is not skilled play, otherwise skill at being disruptive would also count as skilled play. Skied play requires that the players leverage the system to achieve their goals. There's no system to negotiating with the GM, nothing within the game system I can leverage, it's just how well can I entertain/manipulate/negotiate the outcome with the GM. Now, of the GM has a clear decision process for this interaction, and those inputs are available to the players, then we're close to skilled play. This isn't, however, what you're describing. You're describing the GM deploying an entirely ad hoc approach, different for every interaction. Again, I'm not at all saying this is a bad thing -- it's a very popular approach to play, and it quite often used. It's not skilled play, but that no statement on it's quality or use to any given table. Skilled play is not a universal good or necessary goal. I'm 100% fine with anyone telling me my current 5e game is not skilled play, because it isn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top