Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8303006"><p>It isn't about the likelihood of failure. It is about where the skill is coming from. A bluff attempt puts the skill on the character creation, leveling upside (it is taking the right amount of ranks in skill and possibly dipping into the right classes, or taking the right feats, to be good at rolling bluff---and about knowing when to use bluff). That is fine it is a valid and good style of play. I enjoy it. But there is another style that places more emphasis on the skill being around what you say to the guard. And even if you know nothing about a person there are more skillful ways to approach a conversation and less skillful ways to approach a conversation. This is a style that rewards you being good at the skill your character is attempting (i.e. if you are good at solving puzzles, you will have an easier time solving puzzles, if you have a way with words, you may be more persuasive to NPCs). Not everyone plays this way. But it is definitely something I've seen and it is definitely an approach to skilled play that exists. Also it isn't a choice between this way and that way. Like I said, I enjoy both. I've played campaigns that do one or the other, and I've played campaigns that blend them. It is just a distinction that can be important to see when it exists.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8303006"] It isn't about the likelihood of failure. It is about where the skill is coming from. A bluff attempt puts the skill on the character creation, leveling upside (it is taking the right amount of ranks in skill and possibly dipping into the right classes, or taking the right feats, to be good at rolling bluff---and about knowing when to use bluff). That is fine it is a valid and good style of play. I enjoy it. But there is another style that places more emphasis on the skill being around what you say to the guard. And even if you know nothing about a person there are more skillful ways to approach a conversation and less skillful ways to approach a conversation. This is a style that rewards you being good at the skill your character is attempting (i.e. if you are good at solving puzzles, you will have an easier time solving puzzles, if you have a way with words, you may be more persuasive to NPCs). Not everyone plays this way. But it is definitely something I've seen and it is definitely an approach to skilled play that exists. Also it isn't a choice between this way and that way. Like I said, I enjoy both. I've played campaigns that do one or the other, and I've played campaigns that blend them. It is just a distinction that can be important to see when it exists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top