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<blockquote data-quote="clearstream" data-source="post: 8303974" data-attributes="member: 71699"><p>I will try to keep this short in the first instance as I may not be clear on what you are asking.</p><p></p><p>It seems to me the question you are asking is whether it would be possible to run <strong>Tomb of Horrors </strong>in HeroQuest <strong><em>dramatic</em>-mode</strong>? (Not just, could I make the <em>mechanics </em>of HQ work for ToH in Gygaxian-mode, to which I believe the answer is yes.) On surface, there may well be some sort of House of Horrors story that could be told using the Tomb map+key. Perhaps by assuming Acererak had already attained his latterly developed role of plane-hopping usher of adventurers to their doom. Playing up the cheesiness.</p><p></p><p>What I believe will happen there, however, is that I will turn out to be <strong>not </strong>running ToH <em>as </em>ToH. From the above I already have a sense of the Tomb bending out of shape. Once I speculate that running Gygaxian-mode Tomb <u>to the standards</u> of <strong>Gygaxian</strong>-mode Tomb, cannot be done whilst playing in <em>dramatic</em>-mode, then the underlying question perhaps turns out to be - can we even assess <em>dramatic</em>-mode from the perspective of Gygaxian-mode? As you know, I believe that attempts to do so are likely to run into problems.</p><p></p><p></p><p>EDIT Just in case it isn't clear - I agree with your intuition here, and am attempting to suggest what it might be grounded in.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8303974, member: 71699"] I will try to keep this short in the first instance as I may not be clear on what you are asking. It seems to me the question you are asking is whether it would be possible to run [B]Tomb of Horrors [/B]in HeroQuest [B][I]dramatic[/I]-mode[/B]? (Not just, could I make the [I]mechanics [/I]of HQ work for ToH in Gygaxian-mode, to which I believe the answer is yes.) On surface, there may well be some sort of House of Horrors story that could be told using the Tomb map+key. Perhaps by assuming Acererak had already attained his latterly developed role of plane-hopping usher of adventurers to their doom. Playing up the cheesiness. What I believe will happen there, however, is that I will turn out to be [B]not [/B]running ToH [I]as [/I]ToH. From the above I already have a sense of the Tomb bending out of shape. Once I speculate that running Gygaxian-mode Tomb [U]to the standards[/U] of [B]Gygaxian[/B]-mode Tomb, cannot be done whilst playing in [I]dramatic[/I]-mode, then the underlying question perhaps turns out to be - can we even assess [I]dramatic[/I]-mode from the perspective of Gygaxian-mode? As you know, I believe that attempts to do so are likely to run into problems. EDIT Just in case it isn't clear - I agree with your intuition here, and am attempting to suggest what it might be grounded in. [/QUOTE]
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