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<blockquote data-quote="clearstream" data-source="post: 8304225" data-attributes="member: 71699"><p>You are restating here the same thing that I am saying. Asked whether I believe ToH can be played in <em>Gygaxian</em>-mode using rules intended to be played - and in fact played - in <em>dramatic</em>-mode, I answered that I do not.</p><p></p><p>What I suggested might be possible is to use the ToH map+key and play it in <em>dramatic</em>-mode. In which case we <em>will not be</em> narrating PC's passage down a corridor poking things with a 10' pole. That is <em>not</em> what will be happening at our table. We will be narrating some dramatised action using the ToH material, which I believe is possible.</p><p></p><p>But that will warp the ToH to be an entirely different experience from the intent of its design. So I am suggesting that when it is warped that way, it stops being ToH <em>qua </em>ToH. It becomes something else.</p><p></p><p></p><p>Yes, it is hard to get the concept right. Assess is the wrong word. Let's put it this way</p><ol> <li data-xf-list-type="ol">I take ToH map+key</li> <li data-xf-list-type="ol">I use HQ to run a circus attraction House of Horrors style dramatic-mode session using that ToH map+key</li> <li data-xf-list-type="ol">My players don't walk down corridors with 10' poles because that's not the sort of thing that we do in dramatic-mode</li> <li data-xf-list-type="ol">So it is not right to suppose that it will make sense to do Gygaxian things in dramatic-mode</li> </ol><p>By assess, I mean something like - make sense of. You used the word "bonkers". I am saying that it ceases to be coherent to try to do Gygaxian things in dramatic-mode. The primary assessment we can make of them is they are bonkers.</p><p></p><p></p><p>EDIT On one run through ToH we eschewed the entries and melted our way in with high-level magic. I have read about runs where players used tribe-of-goblins approaches. These sorts of subversive approaches can be run in dramatic-mode.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8304225, member: 71699"] You are restating here the same thing that I am saying. Asked whether I believe ToH can be played in [I]Gygaxian[/I]-mode using rules intended to be played - and in fact played - in [I]dramatic[/I]-mode, I answered that I do not. What I suggested might be possible is to use the ToH map+key and play it in [I]dramatic[/I]-mode. In which case we [I]will not be[/I] narrating PC's passage down a corridor poking things with a 10' pole. That is [I]not[/I] what will be happening at our table. We will be narrating some dramatised action using the ToH material, which I believe is possible. But that will warp the ToH to be an entirely different experience from the intent of its design. So I am suggesting that when it is warped that way, it stops being ToH [I]qua [/I]ToH. It becomes something else. Yes, it is hard to get the concept right. Assess is the wrong word. Let's put it this way [LIST=1] [*]I take ToH map+key [*]I use HQ to run a circus attraction House of Horrors style dramatic-mode session using that ToH map+key [*]My players don't walk down corridors with 10' poles because that's not the sort of thing that we do in dramatic-mode [*]So it is not right to suppose that it will make sense to do Gygaxian things in dramatic-mode [/LIST] By assess, I mean something like - make sense of. You used the word "bonkers". I am saying that it ceases to be coherent to try to do Gygaxian things in dramatic-mode. The primary assessment we can make of them is they are bonkers. EDIT On one run through ToH we eschewed the entries and melted our way in with high-level magic. I have read about runs where players used tribe-of-goblins approaches. These sorts of subversive approaches can be run in dramatic-mode. [/QUOTE]
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