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<blockquote data-quote="clearstream" data-source="post: 8305152" data-attributes="member: 71699"><p>I notice that dramatic-mode games (using the label broadly) tend to be driven by one expressive core stochastic method. By expressive, I mean that the one method delivers more than binary outcomes (e.g., succeed, succeed at cost, fail and suffer consequences**). Some advantages of having one expressive core method are that it can be applied flexibly to any narrative situation. A simulationist - given their purposes are different from a dramatist - might criticise it as unvaried, because it handles diverse actions and events under one method.</p><p></p><p>That is something I referred to in my OP - that 5e is partway there to offering an expressive core stochastic method. It might be that in future we see the paths come together again. It seems likely to me that one branch will continue to prefer methods that feel different for skills versus combat. On top of that, I believe other branches will prefer to see methods to better structure exploration. I personally wonder if we might not see some advances in modelling social interaction.</p><p></p><p>Therefore (per my OP) I'm optimistic about seeing systems offering two, three or even four core methods (one of which being process rather than resolution) in future, that can be oriented to in multiple modes. Add a magic-tech system, and perhaps that makes it five (a second process method and a modified way of using one of your resolution methods, possibly*).</p><p></p><p></p><p></p><p><em><span style="font-size: 12px">*Note this is high-level, you can always quibble system deconstruction.</span></em></p><p><em><span style="font-size: 12px">** Designs that currently excite me are DW and WWN. Also, I like 5e a great deal. The former two are grouped by the common factor - 'excites me' - not by their design intents or mechanics.</span></em></p></blockquote><p></p>
[QUOTE="clearstream, post: 8305152, member: 71699"] I notice that dramatic-mode games (using the label broadly) tend to be driven by one expressive core stochastic method. By expressive, I mean that the one method delivers more than binary outcomes (e.g., succeed, succeed at cost, fail and suffer consequences**). Some advantages of having one expressive core method are that it can be applied flexibly to any narrative situation. A simulationist - given their purposes are different from a dramatist - might criticise it as unvaried, because it handles diverse actions and events under one method. That is something I referred to in my OP - that 5e is partway there to offering an expressive core stochastic method. It might be that in future we see the paths come together again. It seems likely to me that one branch will continue to prefer methods that feel different for skills versus combat. On top of that, I believe other branches will prefer to see methods to better structure exploration. I personally wonder if we might not see some advances in modelling social interaction. Therefore (per my OP) I'm optimistic about seeing systems offering two, three or even four core methods (one of which being process rather than resolution) in future, that can be oriented to in multiple modes. Add a magic-tech system, and perhaps that makes it five (a second process method and a modified way of using one of your resolution methods, possibly*). [I][SIZE=3]*Note this is high-level, you can always quibble system deconstruction. ** Designs that currently excite me are DW and WWN. Also, I like 5e a great deal. The former two are grouped by the common factor - 'excites me' - not by their design intents or mechanics.[/SIZE][/I] [/QUOTE]
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