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Story Now, Skilled Play, and Elephants
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8305887" data-attributes="member: 82106"><p>Yeah, I know I'm still a few days behind on this thread, but I gotta say, that [USER=16814]@Ovinomancer[/USER] kinda raised a flag with that statement IMHO. PbtA games (Certainly DW which I'm really familiar with) are GIVE AND TAKE on story. The GM frames everything, but the game process/agenda GUIDES and INFORMS what that framing is! It isn't some sort of contest between the GM and the players to 'wrest control of the narrative' or something. </p><p></p><p>In DW the player picks 'Wizard' for his PC, and then maybe he picks 'Neutral: learn something about a magical mystery' and a bond like 'The fighter is woefully misinformed about the world; I will teach them all that I can.' There will be questions asked too, so some background established. The GM can only draw from that stuff, and the other players stuff to make the story, but none of that is "the player wresting control of the narrative" or even attempting to constrain the GM, it is INFORMING the GM and GUIDING the GM as to what the player wants to find out when he plays!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8305887, member: 82106"] Yeah, I know I'm still a few days behind on this thread, but I gotta say, that [USER=16814]@Ovinomancer[/USER] kinda raised a flag with that statement IMHO. PbtA games (Certainly DW which I'm really familiar with) are GIVE AND TAKE on story. The GM frames everything, but the game process/agenda GUIDES and INFORMS what that framing is! It isn't some sort of contest between the GM and the players to 'wrest control of the narrative' or something. In DW the player picks 'Wizard' for his PC, and then maybe he picks 'Neutral: learn something about a magical mystery' and a bond like 'The fighter is woefully misinformed about the world; I will teach them all that I can.' There will be questions asked too, so some background established. The GM can only draw from that stuff, and the other players stuff to make the story, but none of that is "the player wresting control of the narrative" or even attempting to constrain the GM, it is INFORMING the GM and GUIDING the GM as to what the player wants to find out when he plays! [/QUOTE]
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