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<blockquote data-quote="clearstream" data-source="post: 8306565" data-attributes="member: 71699"><p>Taking your view that "<em>it has to be something you can become more skilled at in a way that is clear to everyone at the table</em>". Games deliberately limit freedom of skill expression to a representative set, ensuring a common vernacular of play (players can parse and address one another's expressions). Limited that way, they are then able to formulate statements or scales for ranking expressions, and/or define states where some participants' skills are prevailing.</p><p></p><p>I wonder if the distinction you are drawing attention to in your second paragraph is one between skill-in-the-moment and aggregations of skill? What I mean is, that if I abandon concern for consequences to express skill in the moment, then down the line my aggregated skill might seem lower. Strategy typically envisions a cascade of skillful moves that will lead to a tipping of the balance decisively in one's favour. (That's not all there is to strategy, and the word has an elusive meaning, but that is often part of it.)</p><p></p><p>Say I call your distinction one between skill-in-the-moment and meta-skill. I have the skill of the act in the moment, judged <em>now</em>. And against that I have the skill as best possible move for the cascade, judged later. An interesting segue, is that those adverse consequences might amount to <em>greater </em>opportunities down the line for skill-in-the-moment - better prepared foes, fewer resources - harder fights!</p><p></p><p>To see how radical that separation of skill-concerns could be: one could come to the counter-intuitive idea that <em>failing </em>to husband resources evidences, and results in, <em>greater</em> skill. (Although that is rhetorical sleight-of-hand, because it is not showing greater meta-skill, only greater skill-in-the-moment.) That might then be taken to be an <strong>agenda </strong>of play: <strong>skill-now</strong>, i.e. maximise skill-in-the-moment!</p></blockquote><p></p>
[QUOTE="clearstream, post: 8306565, member: 71699"] Taking your view that "[I]it has to be something you can become more skilled at in a way that is clear to everyone at the table[/I]". Games deliberately limit freedom of skill expression to a representative set, ensuring a common vernacular of play (players can parse and address one another's expressions). Limited that way, they are then able to formulate statements or scales for ranking expressions, and/or define states where some participants' skills are prevailing. I wonder if the distinction you are drawing attention to in your second paragraph is one between skill-in-the-moment and aggregations of skill? What I mean is, that if I abandon concern for consequences to express skill in the moment, then down the line my aggregated skill might seem lower. Strategy typically envisions a cascade of skillful moves that will lead to a tipping of the balance decisively in one's favour. (That's not all there is to strategy, and the word has an elusive meaning, but that is often part of it.) Say I call your distinction one between skill-in-the-moment and meta-skill. I have the skill of the act in the moment, judged [I]now[/I]. And against that I have the skill as best possible move for the cascade, judged later. An interesting segue, is that those adverse consequences might amount to [I]greater [/I]opportunities down the line for skill-in-the-moment - better prepared foes, fewer resources - harder fights! To see how radical that separation of skill-concerns could be: one could come to the counter-intuitive idea that [I]failing [/I]to husband resources evidences, and results in, [I]greater[/I] skill. (Although that is rhetorical sleight-of-hand, because it is not showing greater meta-skill, only greater skill-in-the-moment.) That might then be taken to be an [B]agenda [/B]of play: [B]skill-now[/B], i.e. maximise skill-in-the-moment! [/QUOTE]
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