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<blockquote data-quote="AbdulAlhazred" data-source="post: 8307252" data-attributes="member: 82106"><p>Hmmm, so, yes, I think your response is cogent. OTOH my impression of, particularly, how [USER=6696971]@Manbearcat[/USER] put it was much more 'competitive' and seemed to vest the idea of constraint directly in the player's actions, and described the skill of so constraining the GM's options! I guess I'd have to go back and reread the post of yours I was responding to. Maybe his stance colored my perception of yours? I do see DW as much more of a cooperative game though than say B/X D&D where the GM is definitely NOT 'on the side of the players' in the same sense as in DW (though there are parallels in terms of unspoken forces which shape most RPG play).</p><p></p><p>Also, when you invoke Sun Tzu, you sound much more like you are resting on this oppositional formulation, but perhaps you are intending to mean that this 'logistical skill' is employed by the player on behalf of the PC in favor of the PC's IN GAME goals? I think we all have somewhat different concepts/styles of playing DW. One thing I think is true of myself as a GM is that I am much more focused on/interested in the experience of the players vs whatever is going on with the characters. So I don't usually focus on conflict or struggle as the salient experience. I can be competitive, but I see that as just a technique, not something fundamental.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8307252, member: 82106"] Hmmm, so, yes, I think your response is cogent. OTOH my impression of, particularly, how [USER=6696971]@Manbearcat[/USER] put it was much more 'competitive' and seemed to vest the idea of constraint directly in the player's actions, and described the skill of so constraining the GM's options! I guess I'd have to go back and reread the post of yours I was responding to. Maybe his stance colored my perception of yours? I do see DW as much more of a cooperative game though than say B/X D&D where the GM is definitely NOT 'on the side of the players' in the same sense as in DW (though there are parallels in terms of unspoken forces which shape most RPG play). Also, when you invoke Sun Tzu, you sound much more like you are resting on this oppositional formulation, but perhaps you are intending to mean that this 'logistical skill' is employed by the player on behalf of the PC in favor of the PC's IN GAME goals? I think we all have somewhat different concepts/styles of playing DW. One thing I think is true of myself as a GM is that I am much more focused on/interested in the experience of the players vs whatever is going on with the characters. So I don't usually focus on conflict or struggle as the salient experience. I can be competitive, but I see that as just a technique, not something fundamental. [/QUOTE]
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