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<blockquote data-quote="AbdulAlhazred" data-source="post: 8307300" data-attributes="member: 82106"><p>Maybe this is getting interpreted in too literal a way. Here's an example of something I would NOT DO. A character leaves his castle in order to go engage in some sort of activity that is part of his agenda. Totally out of the blue some monsters arrive while he's gone and take over his home. This castle was an acquisition which required a large amount of the character's effort, planning, and activities, and was his major goal, for which he risked various other things, made certain character decisions (IE putting his own interests ahead of an ally) etc. </p><p></p><p>There was no telegraphing of this possibility, no 'soft move', nothing. He just returned home and it was "sorry Charlie, you will have to start all over again and repeat this achievement." Now, I don't know, maybe there's some thematic play under which this is cool, but it didn't seem cool to the player at the time (I wasn't the GM). </p><p></p><p>There is a definitely unwritten rule. You don't have to keep relitigating past conflicts and achievements. Trust me. I'm not saying you can't, in DW, say "Oh, 6-, yeah, you lost your backpack." I mean, it is a backpack, you bought it at the store, big deal. Maybe its bad news because all your gear was stored in it, but that's just putting pressure on the character, now he's gotta do without. Saying to the fighter, out of the blue, "Well, your magic sword broke on the iron golem's incredibly hard body" when this was a prized acquisition and the possibility wasn't even hinted at before he made the choice to hit the golem with it? Not really cool.</p><p></p><p>So, yes, this is an unwritten rule.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8307300, member: 82106"] Maybe this is getting interpreted in too literal a way. Here's an example of something I would NOT DO. A character leaves his castle in order to go engage in some sort of activity that is part of his agenda. Totally out of the blue some monsters arrive while he's gone and take over his home. This castle was an acquisition which required a large amount of the character's effort, planning, and activities, and was his major goal, for which he risked various other things, made certain character decisions (IE putting his own interests ahead of an ally) etc. There was no telegraphing of this possibility, no 'soft move', nothing. He just returned home and it was "sorry Charlie, you will have to start all over again and repeat this achievement." Now, I don't know, maybe there's some thematic play under which this is cool, but it didn't seem cool to the player at the time (I wasn't the GM). There is a definitely unwritten rule. You don't have to keep relitigating past conflicts and achievements. Trust me. I'm not saying you can't, in DW, say "Oh, 6-, yeah, you lost your backpack." I mean, it is a backpack, you bought it at the store, big deal. Maybe its bad news because all your gear was stored in it, but that's just putting pressure on the character, now he's gotta do without. Saying to the fighter, out of the blue, "Well, your magic sword broke on the iron golem's incredibly hard body" when this was a prized acquisition and the possibility wasn't even hinted at before he made the choice to hit the golem with it? Not really cool. So, yes, this is an unwritten rule. [/QUOTE]
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