Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8307673" data-attributes="member: 71699"><p>It creates a telepathic link between character and horror. The horror can suggest acts and stake XP against them. If the PC performs the act they get the XP. If not, they get a lot of pain and the XP carries over to whatever the horror suggests next.</p><p></p><p>The way you play this is start with acts the PC just won't want to do - truly horrible things. Possibly making the suggestions at moments when sudden writhing in pain might not be favourable. After accumulating a really tempting pile of XP, the horror suggests something that doesn't seem so bad, really. Something a bit questionable, but not an obviously outright evil. The player likely prefers that pile of XP to the pain, and thus starts down a slippery slope.</p><p></p><p></p><p>Couldn't agree more about Arcane. In a game I used to run of my own design, I had two basic orders of power. Sources like Arcane that could in principle do anything, were bumped down a notch. Sources that could do only a well defined group of things were bumped up a notch. So out of an Arcane fireball and a Fire fireball (if there were such sources), the former would be weaker. I mention this because many games include broader and narrower power concepts fighting for design space.</p><p></p><p>Also agree about the vast array of powers working against 4e. I feel like 4e was a great design though, for what it taught. It articulated a way things could be done, and with expansive instantiation (numerous concrete examples). Something I appreciate about what posters are writing in this and similar threads, is that it wasn't until the conversation in this thread that I even saw the links between DW and 4e!</p><p></p><p></p><p>I need to ponder this a bit. There seems to be something fundamental going on here, that I don't quite grasp and cannot articulate as yet.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8307673, member: 71699"] It creates a telepathic link between character and horror. The horror can suggest acts and stake XP against them. If the PC performs the act they get the XP. If not, they get a lot of pain and the XP carries over to whatever the horror suggests next. The way you play this is start with acts the PC just won't want to do - truly horrible things. Possibly making the suggestions at moments when sudden writhing in pain might not be favourable. After accumulating a really tempting pile of XP, the horror suggests something that doesn't seem so bad, really. Something a bit questionable, but not an obviously outright evil. The player likely prefers that pile of XP to the pain, and thus starts down a slippery slope. Couldn't agree more about Arcane. In a game I used to run of my own design, I had two basic orders of power. Sources like Arcane that could in principle do anything, were bumped down a notch. Sources that could do only a well defined group of things were bumped up a notch. So out of an Arcane fireball and a Fire fireball (if there were such sources), the former would be weaker. I mention this because many games include broader and narrower power concepts fighting for design space. Also agree about the vast array of powers working against 4e. I feel like 4e was a great design though, for what it taught. It articulated a way things could be done, and with expansive instantiation (numerous concrete examples). Something I appreciate about what posters are writing in this and similar threads, is that it wasn't until the conversation in this thread that I even saw the links between DW and 4e! I need to ponder this a bit. There seems to be something fundamental going on here, that I don't quite grasp and cannot articulate as yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top