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<blockquote data-quote="AbdulAlhazred" data-source="post: 8308026" data-attributes="member: 82106"><p>Sure, 'be a fan of the characters' doesn't mandate specific concrete actions by the GM. It isn't 'mechanics', but I would call it a 'rule of play' in a sense. You would NEVER violate it, though its implementation might potentially be a little indirect. 'Tell the Truth' is a stricture on the FICTION though, not so much on the GM directly. It is MORE of a mechanical piece of the rules in that it applies at a specific point in the resolution of a check. However, all it really means is that whatever the GM says next is considered binding fiction. The GM shall not say "The Great Dragon is dead" and then it turns out that The Great Dragon is alive and well! Even shading that by later revealing that The Great Dragon is now a Spirit Dragon might be pushing things, though we'd need more context. Still, given the infinite possibilities that can exist in a Story Now world, binding fiction is more a way of generating guideposts or 'hooks' to be relied on later, or things that a player can leverage to guide the fiction than they are hard constraints. The Great Dragon may be dead, but The Son of The Great Dragon needn't be. There should just be some meaningful distinction between them, maybe the son lacks the father's Earthquake power!</p><p></p><p>I'm not sure. I mean, I think that you're stating a reasonable thesis that is at least generally consistent with what I understand of playing DW. The focus of the game play is on the players. They experience a lot of that through identification with their characters. If they are not so identifying then the whole Story focus of the game should kind of fall flat. You would surely not have a good DW game where the PCs were called 'Bob 2' and 'Elf Ranger' and all they did was try to find more lootz without any sense of why they do that, who they relate to, etc. I mean, HOPEFULLY DW would not provoke that sort of play if it is used reasonably well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8308026, member: 82106"] Sure, 'be a fan of the characters' doesn't mandate specific concrete actions by the GM. It isn't 'mechanics', but I would call it a 'rule of play' in a sense. You would NEVER violate it, though its implementation might potentially be a little indirect. 'Tell the Truth' is a stricture on the FICTION though, not so much on the GM directly. It is MORE of a mechanical piece of the rules in that it applies at a specific point in the resolution of a check. However, all it really means is that whatever the GM says next is considered binding fiction. The GM shall not say "The Great Dragon is dead" and then it turns out that The Great Dragon is alive and well! Even shading that by later revealing that The Great Dragon is now a Spirit Dragon might be pushing things, though we'd need more context. Still, given the infinite possibilities that can exist in a Story Now world, binding fiction is more a way of generating guideposts or 'hooks' to be relied on later, or things that a player can leverage to guide the fiction than they are hard constraints. The Great Dragon may be dead, but The Son of The Great Dragon needn't be. There should just be some meaningful distinction between them, maybe the son lacks the father's Earthquake power! I'm not sure. I mean, I think that you're stating a reasonable thesis that is at least generally consistent with what I understand of playing DW. The focus of the game play is on the players. They experience a lot of that through identification with their characters. If they are not so identifying then the whole Story focus of the game should kind of fall flat. You would surely not have a good DW game where the PCs were called 'Bob 2' and 'Elf Ranger' and all they did was try to find more lootz without any sense of why they do that, who they relate to, etc. I mean, HOPEFULLY DW would not provoke that sort of play if it is used reasonably well. [/QUOTE]
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