Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8309007" data-attributes="member: 82106"><p>Well, I think it is true that when you start out and build a 'dungeon crawl' with a 'town' home base and the game is 'delving for treasure', then it is quite simple to make puzzle type NPCs which present as problems to overcome. One trait defines them. The 'overlord' is greedy, he wants his palms greased. The 'priest' wants tithes, but he'll also deal back and forth in religious favors and sell you heals. The 'barkeep' just acts like a plot hook factory, he wants to sell beer and accept coin for info. The town guards are just beat cops that don't want trouble. Maybe things go a level deeper so Joe the Market Watchman has the hots for Alice the Apple Seller's daughter. If you can make him look good, he'll forget that he saw Charlie the Thief lifting that magic light stick the other day. </p><p></p><p>So, at that level, you don't need, or even want, a lot of social skills kind of play. You could dice for some things perhaps, but simple cardboard NPCs with one or two easily stated motivations and stock personality don't push things. They can be treated like doors, pit traps, and greedy kobolds basically. Since they aren't the focus of play, it is better not to demand that they require resource expenditure, beyond the customary 'treasure soak'. </p><p></p><p>There was definitely a change that is exemplified by 2e, and you are exactly right that 2e-style 'story play' is incoherent. There are not rules and process and agenda that are spelled out to describe a working model of play. That is exactly what PbtA/FitD/FATE/Cortex/SoC/BW/etc. is mostly about is ways to establish that. IMHO this is why OSR in its basic form is uninteresting, because it doesn't address anything new. The much more fruitful approach would be to remake it using new tools, which I guess you could say Torch Bearer seems to be aimed at (I am pretty ignorant of the details of that game). I guess there are a few other games that have nibbled at it from the other side, too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8309007, member: 82106"] Well, I think it is true that when you start out and build a 'dungeon crawl' with a 'town' home base and the game is 'delving for treasure', then it is quite simple to make puzzle type NPCs which present as problems to overcome. One trait defines them. The 'overlord' is greedy, he wants his palms greased. The 'priest' wants tithes, but he'll also deal back and forth in religious favors and sell you heals. The 'barkeep' just acts like a plot hook factory, he wants to sell beer and accept coin for info. The town guards are just beat cops that don't want trouble. Maybe things go a level deeper so Joe the Market Watchman has the hots for Alice the Apple Seller's daughter. If you can make him look good, he'll forget that he saw Charlie the Thief lifting that magic light stick the other day. So, at that level, you don't need, or even want, a lot of social skills kind of play. You could dice for some things perhaps, but simple cardboard NPCs with one or two easily stated motivations and stock personality don't push things. They can be treated like doors, pit traps, and greedy kobolds basically. Since they aren't the focus of play, it is better not to demand that they require resource expenditure, beyond the customary 'treasure soak'. There was definitely a change that is exemplified by 2e, and you are exactly right that 2e-style 'story play' is incoherent. There are not rules and process and agenda that are spelled out to describe a working model of play. That is exactly what PbtA/FitD/FATE/Cortex/SoC/BW/etc. is mostly about is ways to establish that. IMHO this is why OSR in its basic form is uninteresting, because it doesn't address anything new. The much more fruitful approach would be to remake it using new tools, which I guess you could say Torch Bearer seems to be aimed at (I am pretty ignorant of the details of that game). I guess there are a few other games that have nibbled at it from the other side, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top