Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8309119" data-attributes="member: 42582"><p>What it means to <em>roll with a bad call and clean up the mess</em> can be pretty varied, can't it? And so the ways a system might support this also seem pretty varied. Even Gygax tackled this within the limits of AD&D, when he suggested alternatives to PC death if a skilled player nevertheless, through sheer bad luck, has his/her PC suffer fatal hp loss.</p><p></p><p>Vincent Baker discusses "take backs" in the AW rules. The more intricate a system, sometimes the harder it can be to allow take backs because by the time the mistake comes to light the mechanical egg might be too badly scrambled. But there might be other avenues possible.</p><p></p><p>Do you have in mind a particular example of a system that makes this hard?</p><p></p><p></p><p>I agree, but I don't think that makes the boundary a solid one.</p><p></p><p><a href="http://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html" target="_blank">John Harper</a> has given the following as examples of soft vs hard moves:</p><p></p><p style="margin-left: 20px">She stares at you coldly. 'Leave me alone,' she says. What do you do?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">'Don't come back here again.' She slams the door in your face and you hear the locks click home.</p><p></p><p>He then goes on:</p><p></p><p style="margin-left: 20px">See how that works? The regular move sets up the hard move. The hard move follows through on the threat established by the regular move.</p><p></p><p>Those are clear examples, and the sequencing in particular is clear. But of course if she slams the door and locks it, that's not the end of things: we've all seen this in rom coms, and the next step is to jump the fence and plead at the back door or kitchen window or whatever! Or in an action flick, instead of a promise of companionship - which has failed to elicit any sympathetic response - perhaps what is offered is a truckload of cash.</p><p></p><p>Context is everything: and in a system without emotional harm as a mechanical consequence, some hardness is not as hard as some other.</p><p></p><p></p><p>I'm not talking about a lack of sentiment among/between the participants at the table. I'm talking about a lack of sentiment as a consideration in declaring moves. Especially on the player side, but equally on the GM side - a Moldvay GM is meant to be indifferent both to the death of one of his/her NPCs or monsters, <em>and</em> to the death of one of the PCs. But should also take the view that "there's always a chance" (p B60) - but that's a principle whereby required rolls are set. If the dice are unlucky, the GM oughtn't to lose his/her nerve; and at least as written there's no scope in Moldvay Basic for the GM just feeling generous and granting a way out.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8309119, member: 42582"] What it means to [I]roll with a bad call and clean up the mess[/I] can be pretty varied, can't it? And so the ways a system might support this also seem pretty varied. Even Gygax tackled this within the limits of AD&D, when he suggested alternatives to PC death if a skilled player nevertheless, through sheer bad luck, has his/her PC suffer fatal hp loss. Vincent Baker discusses "take backs" in the AW rules. The more intricate a system, sometimes the harder it can be to allow take backs because by the time the mistake comes to light the mechanical egg might be too badly scrambled. But there might be other avenues possible. Do you have in mind a particular example of a system that makes this hard? I agree, but I don't think that makes the boundary a solid one. [url=http://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html]John Harper[/url] has given the following as examples of soft vs hard moves: [indent]She stares at you coldly. 'Leave me alone,' she says. What do you do? 'Don't come back here again.' She slams the door in your face and you hear the locks click home.[/indent] He then goes on: [indent]See how that works? The regular move sets up the hard move. The hard move follows through on the threat established by the regular move.[/indent] Those are clear examples, and the sequencing in particular is clear. But of course if she slams the door and locks it, that's not the end of things: we've all seen this in rom coms, and the next step is to jump the fence and plead at the back door or kitchen window or whatever! Or in an action flick, instead of a promise of companionship - which has failed to elicit any sympathetic response - perhaps what is offered is a truckload of cash. Context is everything: and in a system without emotional harm as a mechanical consequence, some hardness is not as hard as some other. I'm not talking about a lack of sentiment among/between the participants at the table. I'm talking about a lack of sentiment as a consideration in declaring moves. Especially on the player side, but equally on the GM side - a Moldvay GM is meant to be indifferent both to the death of one of his/her NPCs or monsters, [I]and[/I] to the death of one of the PCs. But should also take the view that "there's always a chance" (p B60) - but that's a principle whereby required rolls are set. If the dice are unlucky, the GM oughtn't to lose his/her nerve; and at least as written there's no scope in Moldvay Basic for the GM just feeling generous and granting a way out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top